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basic size issue


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Hi all,

I'm new to modelling, but managed to do my first part (very very basic - a fuel tank) and have it ingame (after sorting out the collider issue). Only thing is, the part appears larger... (and google didn't helped me)

blender size is set at x=y=5, z=36

ingame size : width = 6.3, height = 43

plus the attachment nodes coordinates are off, but I'll see to it later on.

I'm wondering where I did something wrong but can't find it.

Any help would be appreciated;

Thanks;

Edited by tryinghard
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I think its because KSP automatically rescales the model by 1.25. you need to add rescaleFactor =1 to your .cfg

example


MODEL
{
model = CxAerospace/Station Parts/Parts/GymHab
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1

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Thanks for the reply;

Oh well, forgot about the rescalefactor;

But I just gave it a try and no luck

This did it :

MODEL

{

model = MyMod/Parts/Tank/tank

scale = 0.8, 0.8, 0.8

}

I still would like to understand the reason behind this...

ty

Edited by tryinghard
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You shouldn't have to change it in the "MODEL" block if you're getting the mysterious 25% increase. One thing I ran into a long time ago, was that the "rescaleFactor" needed the decimal portion added if you are using a "MODEL" block, or it wouldn't work. I thought they fixed it, but maybe not. Also make sure it's outside of the block. There's also an additional "scale" that be set outside as well. For best results, make them all decimals and include them all:


MODEL
{
model = MyMod/Parts/Tank/tank
scale = 1.0,1.0,1.0
}
scale = 1.0
rescaleFactor = 1.0

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You shouldn't have to change it in the "MODEL" block if you're getting the mysterious 25% increase. One thing I ran into a long time ago, was that the "rescaleFactor" needed the decimal portion added if you are using a "MODEL" block, or it wouldn't work. I thought they fixed it, but maybe not. Also make sure it's outside of the block. There's also an additional "scale" that be set outside as well. For best results, make them all decimals and include them all:


MODEL
{
model = MyMod/Parts/Tank/tank
scale = 1.0,1.0,1.0
}
scale = 1.0
rescaleFactor = 1.0

Yes! Thanks, this did it!

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