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Cannot attach tank side by side


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Hi all,

Ok, I've got my fuel tank appear alright ingame, nice and all (very crude texture :) ).

Now I'd like to have this tank attached to another one, side by side (like a delta iv heavy setup).

Best I could manage is to have the second one attached inthe middle of the first one sideways (making a cross :( ), or (best case) clipped together (view from top would look like an eight figure).

My gess is it's might be related to colliders (but I"m very new to this, so I'm probably wrong).

Here are a few screenshot of the blender and unity setups;

https://www.dropbox.com/s/d37bzg0qce9rts6/blender1.PNG?dl=0

https://www.dropbox.com/s/bfx1zzn52ppzcjx/unity1.PNG?dl=0

https://www.dropbox.com/s/gw9yvlu3aqfeipx/unity2.PNG?dl=0

Edit : forgot to mention that I tried several attachRules combinations to no avail; And also that I'm very confused about those colliders (seen it defined into blender, read somewhere that it should be defined in Unity...maybe both).

Any help will be appreciated

Thanks;

Edited by tryinghard
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  • 3 weeks later...

I was banging my head against the wall with this problem too. Eventually, I figured it out. KSP requires a convex mesh collider. There are probably better ways to do this, but what I do is in blender I make a copy of the part mesh, rename it something helpful like "collison", and simplify it to <255 tris (Mesh colliders won't work with more). I then make this part transparent in unity, and add a convex mesh collider component.

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