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Kraken attacks that should've been fixed in 1.0.4


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Hello, again I have a question: when was/will the high time warp kraken be/ fixed?

Ill give you the reasons for this answer:

1. My Mun lander got eaten up as time warp slowed at the SOI change. This meant that I only had the command pod, parachute and heat shield. I managed to get out and push but that took about an hour of 4x warp.

2. My probe launcher also got eaten up by physics time warp but it managed to pull away since it still had an engine that worked in the upper stages.

Any help at all?

EDIT: HAPPENED AGAIN!!!

cy1Jmne.png

That debris looks seriously like the Kraken...

Edited by RA3236
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This is going to sound weird, or fatalist, but given that there are no actual (un-modded) part "failures", I look at game bugs as the only way non-pilot-error "funnies" can occur in this game. The only ones I will try to re-load to avoid are the ones that tear the universe apart and destroy everything.

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We really can't help much without more info. Unfortunately, a dark picture of a craft racing off to the distance doesn't help us figure out what the specific cause is.

Perhaps if you can pull some more info, like providing a log file or the save, then people could help more. Some help on how to find that info can be found here: http://forum.kerbalspaceprogram.com/threads/92230-%21%21%21-PLEASE-READ-BEFORE-POSTING-%21%21%21-Stock-Support-Bug-Reporting-Guide

Cheers,

~Claw

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Problem is, the log file got deleted by trying to reproduce a third time so I'll just give you info:

(Stock) Ion Space Probe

Mods: In use in craft: Procedural Fairings and Real Fuels

Problem: Craft splitting in two during physics time warp

Launcher: (Stock) Satilite launchers stock craft with fairings attached

Version: 1.0.4

Reproduce:

1. Find the Ion powered space probe in the stock ships

2. Find Satilite launcher and press merge

3. Press alt Click on the second stage of launcher

4. Move those parts to the other side of VAB

5. Delete launcher and place Proc. Fairings from mod on bottom of a decoupler on the craft

6. Attach Launcher

7. Change fuels in SRB and fuel tanks to proper amounts for engines.

8. Launch. Standard Gravity turn, when apoapsis is 100km cut engines and full physics time warp. Go to map view to keep an eye on ap.

9. Ship should be busted. It splits in two, keeping the probe stowed so the engine doesn't work. Depending on your ascent, you should crash into the ocean.

Thats for the probe one. I did some research and found the lander was eaten by the warp kraken which some are reporting to be still around.

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