That was pretty much my own thought process, too. This has bugged me since I first started playing KSP. It seemed like such a simple thing to fix; I mean, heck, it's not rocket sci-- Oh. Well, okay, but it's not that complicated, thought I. Anyway, once I started diving into the details, it was a bit more complicated than I had anticipated, mainly because the problem seems so simple that it's easy to miss the edge cases, of which there turn out to be lots. Here are the edge cases I ran up
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