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Duplicating a part with new texture


SpitfireAcademy

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I've used a hex editor to modify the .mu file before.  Usually right at the end of the file is where it calls out the texture to use.  Often the texture is referenced as a .png, but that doesn't matter.  Just change the name of the file, and leave the .png (even though your new texture will be a .dds or whatever)

I also have the best of luck in the name of the new texture file is the same number of characters as the old file.

EX:

radiator.dds

solarpnl.dds 

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What you don't like the name and that texture covers more then one part and

+PART[wingShuttleDelta]
{
	@name = wingShuttleDeltatest    // <------ I just added test to the end of the name
        @author = Squad , Retextured by ********   If you fill your name should be here 
	%MODEL
{
model = Squad/Parts/Aero/shuttleWings/ShuttleDeltaWing
texture = ShuttleWings, Big-S-DeltaWing   // <---- First name is the name of the texture and 2nd name is the name of the folder, I made and put in KSP/GameData
}
}

Dwing.png

 

ShuttleWings.png

 

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  • 2 months later...
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