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help me condense my mods?


run1235

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so, after trying to condense my mod list i've neded up with what imo are mods that i have to have though, i'm not sure what's entirely needed based on everything, was wondering if i could get some input on what i can remove from the game and still have roughly the same gameplay. and if multiple things can be rmoved and something added in to replace it that works too.

 

VV avc plugins VV

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KSP: 1.1.3 (Win64) - Unity: 5.2.4f1 - OS: Windows 10  (10.0.0) 64bit
Toolbar - 1.7.12
USI Tools - 0.7.4
B9 Part Switch - 1.4.3
B9 Aerospace Procedural Parts - 0.40.7
CactEye 2 - 1.1.3.4
Community Resource Pack - 0.5.4
Connected Living Space - 1.2.3
Contract Configurator - 1.19
Contract Pack: Field Research - 1.2
Contract Pack: Giving Aircraft a Purpose - 1.2.8
Contract Pack: Bases and Stations - 3.4
Contract Pack: RemoteTech - 2.1.3
Contract Pack: Sounding Rockets - 1.2
Contract Pack: Tourism Plus - 1.5.1
CustomBarnKit - 1.1.9
Deadly Reentry - 7.4.7
DMagic Orbital Science - 1.3.0.2
Contract Parser - 1.0.4
EditorExtensionsRedux - 3.2.14
Ferram Aerospace Research - 0.15.7.2
Firespitter - 7.3
Interstellar Fuel Switch - 2.1.4
RasterPropMonitor - 0.27.1
Kerbal Attachment System - 0.5.9
Kerbal Engineer Redux - 1.1.1
Kerbal Joint Reinforcement - 3.2
Kerbal Inventory System - 1.2.12
KSP-AVC Plugin - 1.1.6.1
Infernal Robots - 2.0.5
ModularFlightIntegrator - 1.1.6
NearFutureConstruction - 0.6.4
NearFutureElectrical - 0.7.8
NearFuturePropulsion - 0.7.4
NearFutureSolar - 0.6.2
NearFutureSpacecraft - 0.5.1
Pilot Assistant - 1.12.5
Kerbal Planetary Base Systems - 1.1.4
PlanetShine - 0.2.5
Procedural Parts - 1.2.5
QuizTechAeroPackContinued - 1.3.3.1
RCS Build Aid - 0.8.1
RealChute - 1.4.1.1
RealFuels Stockalike Configs - 3.2.1
RealPlume - Stock - 0.10.9
RemoteTech - 1.7.1
SafeChute - 2.1
SETI-Contracts - 0.9.7.1
SETI-Greenhouse - 0.9.5.1
SETI-ProbeControlEnabler - 1.0.8.2
SETI-ProbeParts - 1.0.1.1
SETI-Rebalance - 0.9.7.2
SETI-RebalanceMaterialsGoo - 1.0.9
SETI-RemoteTechConfig - 1.0.9
ShipManifest - 5.1.2.2
SmartParts - 1.9
SolverEngines - 2.3
StageRecovery - 1.6.4
TakeCommand - 1.4.1
TextureReplacer - 2.4.13
TAC Life Support - 0.12.4
Trajectories - 1.6.3
Alternate Resource Panel - 2.8.1
TweakScale - 2.2.13
USI Core - 0.2.4
Freight Transport Tech - 0.5.4
Kolonization Core - 0.2.4
Konstruction - 0.1
Sounding Rockets - 0.4.4
UKS - 0.40.4
Unmanned before Manned - 1.0.9.6
VenStockRevamp - 1.9.5
KSP Interstellar Extended - 1.9.11
Waypoint Manager - 2.5.3
[x] Science! - 5.0

 

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No need to ask for advice if he wanted to play stock, take the elitism to twitch.

Not sure you need Interstellar fuel switch if you have B9 partswitch unless it's a dependency. I don't know some of the mods but I don't see any obvious overlap, you just have to track what you're using & consider removing the rarely used ones. Go through your saved vessels & see what you're really using?

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