This is a continuation of the old FTL Drive mod, written by @krh42, original thread here: https://forum.kerbalspaceprogram.com/index.php?/topic/103056-102-ftl-drive-updates-on-development/&
New Dependency
Click Through Blocker
ToolbarController
CKAN has been updated to install the dependencies, if needed.
Ever wished you where somewhere else instantly. With the Kerbin Science Foundry faster than light (FTL) drive you can! Just spin it up to create an insta
Testing completed... it's either a problem with Community Resource Pack or FTL Drive Continued, I can't be certain. However, FTL Drive Con't is removing all EC during a jump even when it's the only mod on top of the stock game. That seems wrong to me--I already paid for the cost of the jump during spin-up, and don't think all parts with EC should have the charge completely drained when jumping.
I ran three tests:
Stock + Hyperedit + FTL Drive Continued
Stock + Hyperedit + FTL