Testing completed... it's either a problem with Community Resource Pack or FTL Drive Continued, I can't be certain. However, FTL Drive Con't is removing all EC during a jump even when it's the only mod on top of the stock game.  That seems wrong to me--I already paid for the cost of the jump during spin-up, and don't think all parts with EC should have the charge completely drained when jumping. I ran three tests: Stock + Hyperedit + FTL Drive Continued Stock + Hyperedit + FTL