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Problem with Normal Maps


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Hello all!
There is a question of the normals maps:

How exactly do you make normal maps in the game?
I make them like this:

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hRhsSLrQcC0.jpg

 cards normal, then there is a problem with the light 

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2016-10-20.png

It looks Unity normally makes a height map (I guess) in the alpha channel

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3QSgegPkkqQ.jpg

.  KS accepts these cards, but there is an example where the normal map works in its expected form. These normal maps work well

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sojkNoy9bYM.jpg

I use a shader KSP / Bumped

Thank you for attention

Edited by Shatten
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I can't really understand your question, as I don't know what you mean with "cards".

Your normal map seem ok-ish on that image. The alpha channel of the diffuse texture is usually interpreted as a specular map. not a height map. But this only is needed in ksp_specular or ksp_bumped_specular. For ksp_bumped your diffuse texture should be 24bit, without an alpha channels.

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