Ok, let me put this dds thing to bed now... The issue isn't how dds textures are saved or a mod incompatibility, or anything wrong with Macs or Linux machines. Also, plenty of Mac users have used this, but @StarCrusher96 just recently converted a lot of the textures to dds. The issue with this is that he has those textures inside of a "PluginData" folder. This is typically done to reduce the initial load time of KSP, but OpenGL systems don't like this. What needs to be done, if KS
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