Danilka Posted June 4, 2017 Share Posted June 4, 2017 (edited) Edited June 5, 2017 by Danilka Quote Link to comment Share on other sites More sharing options...
ModerndayLink Posted June 6, 2017 Share Posted June 6, 2017 Use this website http://cpetry.github.io/NormalMap-Online/ Quote Link to comment Share on other sites More sharing options...
Danilka Posted June 7, 2017 Author Share Posted June 7, 2017 (edited) 7 hours ago, ModerndayLink64 said: Use this website http://cpetry.github.io/NormalMap-Online/ When using standard normal maps, an error occurs. To fix this error, you need to save normal maps with an alpha channel (in order to get a normal maps in RGBA format). And I don't know how to make this alpha channel. Edited June 7, 2017 by Danilka Quote Link to comment Share on other sites More sharing options...
ModerndayLink Posted June 7, 2017 Share Posted June 7, 2017 Oh, sorry then I have no clue how to do that either Quote Link to comment Share on other sites More sharing options...
Kurld Posted July 3, 2017 Share Posted July 3, 2017 It's going to be drawing-tool specific, but look for some menu or dialog that mentions "channels" and typically there will be an option to add an alpha channel there. Quote Link to comment Share on other sites More sharing options...
KerikBalm Posted March 26 Share Posted March 26 So its been some time since I made a planet, but I am trying to make a titan analogue (Tekto is nice, but not what I'm looking for), and I'm having the same problem. I don't remember what I did last time. Can anyone tell me what needs to be done to generate a proper normal map from a heightmap? Quote Link to comment Share on other sites More sharing options...
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