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Contract requirements not being checked as completed


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I'm having some issues with contracts not marking parts as completed. Specifically some tourism contracts. The requirements that want to be take them into "Sub-Orbital Flight over Kerbin" seem to work just fine, but being in orbit of kerbin, the mun, minmus, etc. don't get marked. same with landing on any body. I have read some threads that specify that the Alt-F12 debug menu can let you force a contract to be completed, which is true, but it will only give you the "Completion" reward. Tourism contracts often don't have a reward for the full contract completion. most of their reward is given on completion of specific tasks and then for completing the full itinerary for the kerbal tourist, not for completing the contract as a whole. The F-12 debug cheat  doesn't seem to give you the money for those individual tasks. Does anyone know of a way to check off the individual tasks of a contract as completed? either through a mod, or as a stock game option?

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My experience is that "orbit around [body]" completes as soon as the Map view shows a closed ellipse path within the appropriate SOI (or periapsis is above atmosphere, if it's a Kerbin orbit) -- if that's not happening, you may have a bug of some kind.

Are you running mods?  If so, which?

Are you sure you have the correct Kerbal aboard the craft?  It's easy to cross up the passenger manifest if you accept multiple contracts at once.

Is there fine print in the contract (special requirements for orbit height etc.)?

Did you use too much acceleration and render the tourist unconscious from G forces?  That'll cause the remainder of the contract(s) for that tourist to remain open.

 

Edited by Zeiss Ikon
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