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Landing Leg and ModuleAnimationGroup


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It seems like the ModuleAnimationGroup breaks landing gear when both are on the same part. I wanted to make a Landing Leg with integrated Resource Harvester but as soon as I add the ModuleAnimationGroup, the lang gear stops working. In the VAB it stays retracted no matter how often I hit "deploy" and when I launch the Vessel, the Landing Legs stay deployed and can't be retracted.

It doesn't matter if the part has multiple animations or not, a simple unconfigured Module is enough to break things. This example-patch breaks the stock medium landing leg:

@PART[landingLeg1]{
    MODULE
    {
        name = ModuleAnimationGroup
    }
}

I've tried fully configured ModuleAnimationGroups with all animations on the same object (in unity) and also with animations on different objects, but nothing works.

ModuleAnimateGeneric doesn't break landing legs as far as I can tell.

So is this a bug or by design or am I missing something? Couldn't find any information on the topic.

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