We all use and love infernal robotics. It offers great possibilities and adds a very important part of space exploration to the game: robotics. But we all know that there are also limitations and problems with the project. The idea of this project is to solve all those problems and take it to a new level.
Main points of the project:
major parts of the code will be re-written, made more robust, more efficient and easier to understand
correct handling of reversals of servos in
Joints and strengths of joints... old topic in Unity and the problems with them won't end soon...
First: A joint can never ever be made strong in a Unity based game. That's impossible. ... even with infinitly high strength values or stuff like that. If you exaggerate, the best you can get is that your crafts explode.
The solution? Well, the only solution is to use more joints. That's how KSP does it internally (they use 3 joints built with some distance of each other), that's how autos