We all use and love infernal robotics. It offers great possibilities and adds a very important part of space exploration to the game: robotics. But we all know that there are also limitations and problems with the project. The idea of this project is to solve all those problems and take it to a new level.
Main points of the project:
major parts of the code will be re-written, made more robust, more efficient and easier to understand
correct handling of reversals of servos in
hi, yes, they are... maxForce is the design limit of the joint, forceLimit is the current limit set in the UI and factorForce is the multiplyer used to feed it into unity. So, if you have a joint with a factor of 70, it is twice as strong as the one with 35 given that the other values are the same (and in the UI both show the same strength)... this allows modders to tweak the forces behind the scene a little bit while not showing it to the player that they had to do it (e.g. when you have high-m