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Inferno Empire Shipyard Logs


HeroBrian_333

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If you are reading this, you are now sworn to secrecy. Do not divulge the contents of these files at the risk of your life.

364021fe039836de136de68f0e2f87a5488dbdaf

 

His Excellence the Emperor,

HeroBrian_333

HeroBrian_33

Edited by HeroBrian_333
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Day 1:

Began development of a new thermal warhead missile. Seems to be ineffective, heat does no damage to armor. Requires further research and troubleshooting.

Began construction of a new class of CA. Class designation: Mongol Class.

Ran into problems with structural integrity. Finding a programmer able to reprogram drydock for strut alignment.

Light missile capability for the Mongol class hampered. Missiles would self-implode, leading to the destruction of the vessel.

Missile problem resolved. Eight boosters were added by an ignorant midshipman when there were only supposed to be four.

Running into issues with missile decoupling system. Decoupling sometimes leads to the implosion of the vessel. Working on a solution.

364021fe039836de136de68f0e2f87a5488dbdaf

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Notice:

Any suggestions, advice, or information pertaining to any topic mentioned in this log is welcome. Please feel free to submit any craft you may want to enter into the fleet of the Inferno Empire, as well as your alliance name, so that I may credit you appropriately.

364021fe039836de136de68f0e2f87a5488dbdaf

Edited by HeroBrian_333
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Addendum - Order of Battle:

 

Light Craft:

LAC - Light Attack Craft - described as an eggshell armed with a sledgehammer; low armor, high weapons, low power (relies on CLAC to transport)

FG - Frigate - Smaller than a light cruiser, more defense than a LAC

Screen:

DD - Destroyer - Light, fast, and maneuverable; 65 to 80 tons

CA - Heavy Cruiser - Optimized for combat against light craft; 90 to 150 tons

BC(P) - Battlecruiser (pod variant) - Carries ordinance and countermeasure pods, extremely dangerous; 150 to 250 tons

Capital Ships:

BB - Battleship - Modular weapons systems, extremely versatile and well-armored; 250 to 350 tons

SD - Superdreadnought - Built-in and modular weapons systems, most powerful armor, high delta-v; 350 to 500 tons

SD(P) - Superdreadnought (pod variant) - Arsenal ship, loaded with high-damaging weapons pods; 350 to 500 tons

CLAC - LAC Carrier - Carries LACs, frigates, cutters, and pinnaces; no determined weight

Support Craft:

Cutter - Utility craft, carries cargo to a planet's surface, a damaged warship, or munitions freighter; No set weight

Pinnace - extremely light weapons and armor, acts as a ground assault dropship or crew shuttle; no set weight

Munitions Freighter  -  Carries salvaged weapons, fresh weapons pods, and new crew; no set weight

Ground Assault and Bases:

Mining Spire - Spire set up to mine resources from a planet's surface; comes with anti-air defenses; no set weight

Sting Ship - Light atmospheric strike craft to obliterate or take over ground targets; no set weight

Ground Assault Transport - A fancy name for a fancy tank, designed to storm a ground target no matter what terrain; no set weight

Artillery - Long-range cannon capable of knocking a target out from cover; no set weight

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