Guide:
// optional: In Advanced mode in the VAB/SPH, themes change the default theme of all available parts, and allow you to apply the theme en masse to the current craft
VARIANTTHEME
{
// required: name of theme
name = <theme name>
// required: name of theme as displayed in GUI, can be constant or a #localized reference
displayName = <localized name>
// optional: description of theme, can be constant or a #localized reference
description = <localized description>
@Electrocutor
How can this be used if a part has multiple textures? For example:
MODEL
{
model = RetroFuture/Command/2m1xCockpit/rectCkPit
texture = rectCkPit_DIF, RetroFuture/Textures/rectCkPit_DIF
texture = rectCkPit_NRM, RetroFuture/Textures/rectCkPit_NRM
texture = rectCkPit_EMI, RetroFuture/Textures/rectCkPit_EMI
}
I tried this, and while it didn't have any errors, and did have the variants on the PAW, changing varients didn't do anything:
MODULE
{
name = M