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I have a missing part but it shows up in the .cfg files in game


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I am super frustrated by this problem I keep having.
I am always Missing the Science Experiment Storage Container no matter if I do this as a modded installation or unmodded installation. I checked it three times before posting this by completely wiping out the install of KSP and then meticulously loading in one mod at a time until I go to the end. Each time I loaded KSP the container shown in the linked image is always missing. 

The vast majority of my ships use Stock parts almost exclusively although this is not one of them.

Some help would be awesome because I can't find any reference of this anywhere; here is my output log file in case you need it.

Thanks in advance.

Edited by reschke
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From Kerbalism

On 4/17/2016 at 8:44 PM, ShotgunNinja said:

SCIENCE


Data is collected and stored in the vessel solid state drives, instead of the stock science containers. Moving data around the vessel doesn't require extra vehicular activities. Some data can be transmitted back directly, while other data need to be analyzed in a lab first. Analyzing take a long time, happen transparently to loaded and unloaded vessels alike, and can't be cheated to create science out of thin air. An interesting method is used to bridge existing stock and third-party experiments to the new science system, that work for most experiments without requiring ad-hoc support.

From configs hiding ScienceBox

Spoiler

// ============================================================================
// Remove stock science data containers
// ============================================================================

@PART[*]:HAS[@MODULE[ModuleScienceContainer]]:NEEDS[FeatureScience]:FOR[Kerbalism]
{
  !MODULE[ModuleScienceContainer] {}
}


// ============================================================================
// The science box part is now useless
// ============================================================================

@PART[ScienceBox]:NEEDS[FeatureScience]:FOR[Kerbalism]
{
  @TechRequired = unresearchable
  @category = none
}
 

 

Before you go about killing your whole modded install, I would suggest making a backup copy to desktop. Then butcher the duplicate install, this way you always have version that's playable. I do this when I upgrade KSP or any mods.

I can only speak to the log you provided. Mine shows up on stock, so unless you can provide a stock log to look over, I cant help much.

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hmmm I didn't think about Kerbalism. Time to pull that mod from the list and see what happens. I just haven't seen the dang piece in anything whether it was stock or modded but I can see it in the VAB and SPH when I load up a craft file that has it in there.

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Yep Kerbalism creates a problem with numerous contracts and missing parts in the space ships. Not going to be able to use it even though I love the geiger counters and various other things it gives us to play with.

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