I've been poking around in the .cfg's of the new helicopter and propeller parts, and their 'when moving'-aerodynamic properties are derived from using some new ModuleControlSurface properties: liftCurve, liftMachCurce, dragCurve and dragMachCurve. And the parts still have maximum_drag, minimum_drag and angularDrag. Using ModuleManager to set all that to zero and inserting some random FAR properties is straightforward enough. FAR diligently calculates Voxels for the parts, and from what I un
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