Jump to content

Should I use more than one object in Blender ?


Recommended Posts

I want to make a mod (modification) for Kerbal Space Program.I only saw mods with just one object.Why aren't mod creators  using more than one object ? Can it lag much more if I have more than one object (=more than one texture file)?

Is it possible to make a mod with more than one object in Blender with Unity?

Thank you!:D 

 

Link to comment
Share on other sites

[MOD - Moved to Modelling and Texturing Discussion subforums]

Most part mod authors do in fact use more than one mesh/object in their part files, as this makes it easier to model and UV unwrap for texturing. And many part models can use multiple textures for a single part.

Link to comment
Share on other sites

1 hour ago, sumghai said:

[MOD - Moved to Modelling and Texturing Discussion subforums]

Most part mod authors do in fact use more than one mesh/object in their part files, as this makes it easier to model and UV unwrap for texturing. And many part models can use multiple textures for a single part.

Okay.Thank you :D . Now I can sleep without thinking about that.

I don't need to use more than one object so far but  It's possible that I need it in the future.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...