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Problem with mesh?


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I try and load my addon into partslab, but it says node_collider exists but hasn't got a mesh.

How do I go about creating a collision model, please help.

If I do create a seperate mesh and tag it 'node_collider' I get a 'KeyNotFoundException' in PartsLab and it shows me the model of my collision mesh instead of my model.

Please please help me, there's no proper documentation anywhere. D:

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Collision meshes must be convex, and should be a simplified version of the actual model. In the .dae format they have to be textured or the program will not load.

Also, collision meshes must contain 3D geometry (I think). So no single vertices or flat planes.

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Aha! The model is in game!

BUT, I don't get attachments. Instead of an three values to assign, there's seven? O_O

Shouldn't it just be x,y,z?

It's not just XYZ, there's also orientation and size of the attachment node.

The order is: Pos X, Pos Y, Pos Z, Up X, Up Y, Up Z, size

Where XYZ are floating point values for position (in 3D model space), UpXYZ are the direction of the up-vector for the node, and size is an integer value ranging from 0 to 4

Hope this helps.

We really gotta finish up the docs on the wiki... but it's a long, tedious process, and there are more pressing things right now.

Cheers

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