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hardpoints, pylons, which end will decouple?


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How to determine which  end of a small hardpoint, or a pylon, will decouple?

It seems it is flexible. Testing it on the launchpad, the pylon stays one the one part after decoupling (the one I want). Then on the orbit, after docking to other ship, it is the other way around.  I am left with the pylon stuck to the part it was supposed to be bolted off.

 

Not that much of the problem,  but I'd like to know how the game decides such a thing.

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56 minutes ago, Lechu said:

How to determine which  end of a small hardpoint, or a pylon, will decouple?

The hardpoint/pylon always detach from the same side: the side you attach them with when you first place them. In other words, not the side you attach other parts to after they've been placed on the craft (like say, a booster fuel tank).

What may of course happen is that if you attach docking ports to the parts that would be detached, and then dock with said port to another craft, and that craft's control point happens to have priority... the hardpoint/pylon may end up on the "wrong" end. You will however notice that even then, when detaching, it still detaches the same side of itself: from where it was originally attached when first placed.

Btw, there is a visual clue to this: there is an intermittent line painted on the explosive/detachable side. This will alllow you to always visually recognize which side of it will detach.

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I never noticed this problem because the boosters always getting ejected and then burn up in the atmosphere... :lol:

 

Another small trick: if you want to attach pylons/hardpoints permanently (like for a plane) then rightklick on it and klick "remove from staging". This way they become a fixed part of the vehicle...^_^

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On 4/21/2020 at 12:24 AM, swjr-swis said:

What may of course happen is that if you attach docking ports to the parts that would be detached, and then dock with said port to another craft, and that craft's control point happens to have priority... the hardpoint/pylon may end up on the "wrong" end.

That is exactly my problem. But how does  it works? And how do I reverse the process?

 

On 4/21/2020 at 12:24 AM, swjr-swis said:

You will however notice that even then, when detaching, it still detaches the same side of itself: from where it was originally attached when first placed.

No.

My mining craft has a pylon connected to a docking ring (through a small fuel tank). If tested on the runway, it is bolted away from the miner, along the docking port. Even in the orbit, after being launched, it worked as expected, disconnecting at the proper side

But once I  docked miner to the skycrane and landed it on the Mun, the pylon just  shoots away a docking port,  the pylon staying glued to the miner.

How do I turn the priorities back? It does not matter if the connected crafts are "control from here"  from the Miner or the Skycrane.

 

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8 hours ago, Lechu said:

But how does  it works? And how do I reverse the process?

I explained how it works. They only ever detach from one place - the side with the intermittent line, which is also the side you originally attach them with. That's it. There's no process to reverse, it doesn't literally 'switch sides', it will always detach from that same side of the part.

 

8 hours ago, Lechu said:

No.

Ok.

If you are getting different behaviour than what I explained, I suggest you share the craft, or take some screenshots or record a movie to upload, because this is not how those parts work in the stock game. Are you using mods?

 

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