I'm hitting a strange issue with this method.
First, a bit of background:
I'm updating the old NeatherdyneMassDriver mod. Now, one of the things it does when being armed (using a manual event) is to look at the entire FlightGlobals.Vessels list using this:
for (int i = 0; i < FlightGlobals.Vessels.Count; i++)
The code only looks at vessels which are loaded.
The strange thing is that upon first runthrough of this after launching a vessel, the GetWorldPos3D re