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Fuel Settings and Quality of Life Improvements


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Brain-dump with some fairly basic ideas.

One of the biggest things I've been annoyed by lately is how, by removing the oxidizer from larger fuel tanks for NERVAs, there's a lot of wasted space and mass. This is where the "fuel setting" idea comes into play. It would be nice to be able to fill the oxidizer space vacated with more liquid fuel with a new "fuel type" option or something similar; no visual changes required (the current fuselage pieces separated by these options would be merged, any visual changes made color options like other fuel tanks).

As far as quality of life goes, I'll try to avoid common part suggestions that are thrown around here all the time and stick with more broad gameplay features:

  • "Legacy" colors and variants for certain parts with all of their old models (smoothed out a bit to keep up with the graphics). This includes the basic fuel tanks, SRBs, engines, command pods, and spaceplane parts.
  • A "launchpad" option out in open water near KSC, providing an easy deployment area for water-launched rockets (Sea Dragon, anybody?), seaplanes, or boats. All vessels would be deployed at their center of buoyancy.
  • An option to view a craft's center of buoyancy, similar to its center of mass, lift, and thrust.
  • Second runway or runway spawn position that facilitates takeoffs to the west.
  • Perpendicular runway that facilitates takeoffs to the north or south.
  • Inland KSC (KSC2) updated as an available launch site along with the old spaceplane hangar and runway. Structures would be updated with climbable ladders and other EVA features.
  • Ability to harvest more resources like liquids from seas and gases from atmospheres and convert them into their corresponding fuel types.
Edited by JMBuilder
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