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Brake Strength Should be Able to be Assigned to an Axis or Animated


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Currently(v1.11) brake strength in KSP for rotors and wheels cannot be animated or assigned to an axis.

Problem: Many people own joysticks with a brake lever.  This brake lever is an analogue axis.  Being able to choose brake strength is important.  It is not currently implemented in KSP.  Many designs would benefit from being able to animate brake strength whether one has a spare axis or not.

Context: Currently designing a helicopter in which I would like to control bringing rotor blades to a stop.  Went to animate the 'Brake' value(NOT binary brake on/off) and found it was not an option.  There are times when it would have been advantageous to have analogue control of brakes on planes when binary on/off was not sufficient.  

Resolution: Add the ability to animate or assign to axis brake strength for all parts which expose it as an option.  An even more perfect solution would be to add an additional axis for "brake" so that those with appropriate hardware(or a spare axis) can use it.

- Gavin786

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Do you mean like modular brakes so you could half apply the brake (ie 50% power) or whatever % you wanted? As a workaround, if you accelerate in reverse (S instead of W on keyboard ) it sort of works a bit like that. Depending on the power of wheels, it can slow you as well as the brakes do.

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