Jump to content

Making a shape-shifting docking port; how do you make moving collision meshes?

Recommended Posts

Basically what the title says. I'm trying to modify the stock docking ports to have moving guide teeth that only allow you to dock in one orientation instead of at any angle. How do you give the teeth collision and movement in Unity, and how do you get the Deploy Limit bar like with cargo bays? I already know about the part where you have to chop concave meshes into smaller convex bites.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...