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Control Surface Moves in the wrong axis


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Hi,

I have buran installed in RSS/RO and the rudder control surface moves up and down rather than left and right. How can this be fixed?

Ro Config:

@PART[Buran_Tail]:FOR[RealismOverhaul]
{        
    %RSSROConfig = True
    @rescaleFactor = 1.61
    @mass = 0.61
    %fuelCrossFeed = True
    @maxTemp = 773
    %skinMaxTemp = 2000
    %heatConductivity = 0.01        //all conductivity
    %skinInternalConductionMult = 0.005    //skin-to-int conductivity
    %skinSkinConductionMult = 0.1
    %emissiveConstant = 0.95        //matte black
    %CoLOffset = 0, 0, 0
    @dragModelType = override
    @maximum_drag = 0
    @minimum_drag = 0
    @angularDrag = 0
    @deflectionLiftCoeff = 0
    @ctrlSurfaceRange = 0
    @ctrlSurfaceArea = 0
    
    !MODULE[ModuleLiftingSurface]{}
    %MODULE[FARWingAerodynamicModel]
    {
        %MAC = 2.9
        %MidChordSweep = 38.36
        %b_2 = 7.7
        %nonSideAttach = 1
        %TaperRatio = 0.42
        %rootMidChordOffsetFromOrig = 0, 0, 0
        %massOverride = 0
    }
}

@PART[Buran_Tail_Control]:FOR[RealismOverhaul]
{
    %RSSROConfig = true
    
    %rescaleFactor = 1.61
    %CoLOffset = 0, 0, 0
    @maxTemp = 773
    %skinMaxTemp = 2000
    %heatConductivity = 0.01        //all conductivity
    %skinInternalConductionMult = 0.005    //skin-to-int conductivity
    %skinSkinConductionMult = 0.1
    %emissiveConstant = 0.95        //matte black
    
    @dragModelType = override
    @maximum_drag = 0
    @minimum_drag = 0
    @angularDrag = 0
    @deflectionLiftCoeff = 0
    @ctrlSurfaceRange = 0
    @ctrlSurfaceArea = 0
    
    !MODULE[ModuleControlSurface]{}
    %MODULE[FARControllableSurface]
    {
        %b_2 = 5.9
        %MAC = 1.45
        %TaperRatio = 0.57
        %MidChordSweep = -4.6
        %nonSideAttach = 1
        %maxdeflect = 27
        %ctrlSurfFrac = 1
        %transformName = BURAN3_TAIL
        %massOverride = 0
    }
}

 

Part Config:

PART
{
name = Buran_Tail_Control
module = Part
author = DECQ

MODEL
    {
        model = DECQ_ENERGIA/BURAN/BURAN_TAIL_CONTROL
        scale = 0.64, 0.64, 0.64
    }
    scale = 0.64
    rescaleFactor = 1.0
    specPower = 500.1
    node_stack = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
    node_stack_side = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
    node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
    TechRequired = advLanding
    entryCost = 500
    cost = 500
    category = Aero
    subcategory = 0
    title = Buran Rudder
    manufacturer = NPO Molniya
    description = The Buran's rudder can split into two parts to act as an airbrake.
    attachRules = 1,1,1,1,0
    mass = 0.01
    dragModelType = none
    maximum_drag = 0.02
    minimum_drag = 0.02
    angularDrag = 2
    crashTolerance = 10
    maxTemp = 1500
    skinMaxTemp = 2700
    breakingForce = 5000
    breakingTorque = 5000
    explosionPotential = 0.1
    fuelCrossFeed = True
    tags = BURAN

MODULE
    {
        name = ModuleAnimateGeneric
        animationName = T_LEFT
        useInternalDragModel = True
        dragCoeff = 0.9
        defaultActionGroup = Brakes
        startEventGUIName = Open
        endEventGUIName = Close
        actionGUIName = Toggle Airbrake
        deployedDrag = 77
        ignorePitch = True
        ignoreYaw = True
        ignoreRoll = True
    }

MODULE
    {
        name = ModuleAnimateGeneric
        animationName = T_RIGHT
        useInternalDragModel = True
        dragCoeff = 0.9
        defaultActionGroup = Brakes
        startEventGUIName = Open
        endEventGUIName = Close
        actionGUIName = Toggle Airbrake
        deployedDrag = 77
        ignorePitch = True
        ignoreYaw = True
        ignoreRoll = True
    }

MODULE
    {
        name = ModuleControlSurface
        useInternalDragModel = True
        dragCoeff = 0.5
        deflectionLiftCoeff = 2.0
        ctrlSurfaceRange = 20
        ctrlSurfaceArea = 1
        actuatorSpeed = 35
        ignorePitch = True
        ignoreRoll = True
        transformName = BURAN3_TAIL
    }

}

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