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Kerbal Corp Wars!


StrahmDude

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When we are building the ships we will inspect it and assign it a ship type which will set the price to build it. We will also keep track of turns and write down the construction points as to keep track of how much someone can build.

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i want that save file to test my latest weapon on! and i have an idea for bop, we all know the green thing is there (just making sure i'm not spoiling anything for anyone :D) so i thought that one of the corps, or heck the sellers have that moon under full lock-down, anyone with out authorization gets attacked on sight even if it was for a gravity assist or get there on accident it is just an unauthorized access of a locked-down, i know it's hars and such but he lock-down is lock-down and we can talk about making able for people to enter it but they have to ask it of the one owning the planet and they should have inspected the ship for any scanning or science equipment

so what do you guys think of it?

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The seller is only going to own one planet for testing purposes. I also strongly encourage testing you ships before launching. Also all failed launches can be relaunched for free, or we can even just tp it into space/enable infinite fuel to save us time. There are few if any people who like launching sequences.

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The seller is only going to own one planet for testing purposes. I also strongly encourage testing you ships before launching. Also all failed launches can be relaunched for free, or we can even just tp it into space/enable infinite fuel to save us time. There are few if any people who like launching sequences.

Every single ship I designed can make it into orbit at least :D

Edited by choninja21
Because I'm a grammar nazi :P
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When I read "Corp" I thought you were taking company ships and using them against rival companies ships :P

Everyone is going to be one corp. I would just like one corp to avoid fighting, however It is optional.

By the way as a side note, what do you guys think of the trader? Do you guys think it is a good idea? I mean it is god, because the person doing it is someone who can't get on the often, so it helps them participate, but I am wondering how viable or fun it will be for other people and the person doing it.

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I meant the Kerbal Space Program Rocket Builders companies like (I'll use my company as an example) the Voyager Labs/ Zokesia Skunkworks Rivalry.

Have you ever seen Macey Dean's stuff or World War K? Corps in that sense of the word. I can see where it could be confusing

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okay here are the models (no dowload link yet sorry)

buggy:

http://sta.sh/0104rlolxytk

interior:

http://sta.sh/0256fpat21zv

roach:

http://sta.sh/025opo7pgy6j

smart rocket:

http://sta.sh/0lvnuc1wtce

swarm V. IX (yes 8 other versions were before it):

http://sta.sh/01s7l5pxjc5k

faring:

http://sta.sh/0arn4h2923d

under the fairing:

http://sta.sh/014utqc253nc

kerbin orbiter:

http://sta.sh/0uqevwiaiba

well i hope to hear from you guys soon and let me hear what you thing of my models

p.s. all of these are made in 18 hours including modifications

i just got one big game changer/ hate generator, i introduce the leech!:

http://sta.sh/01pf27unfdgy

made and tested in 50 minutes it will make one big hate generator in game

now for some news, my recent inactivity was because i had ran dry of inspiration but today the leech hit me and i started building it. it has no carry stage or orbit stage but it's a fast ship and will make a lot of hell but back on track, my inspiration is back on making ships and i hope you guys are still game for the idea and love/hate my new ship

oh and ninja I would call it a fighter and those weapons (no offense) look inaffective but hey it is your design and i can't test them myself so i can't judge them

Edited by delfiler
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oh and ninja I would call it a fighter and those weapons (no offense) look inaffective but hey it is your design and i can't test them myself so i can't judge them

Well why don't we find out? Send me your best fighter and I'll send you the Thrush. We'll see whose weapons are ineffective :sticktongue:

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Well why don't we find out? Send me your best fighter and I'll send you the Thrush. We'll see whose weapons are ineffective :sticktongue:

challenge accepted my best man:cool: but i will send the swarm in it's fairing

p.s. need your mail though don't know how to do craft files with the form ^^'

p.p.s. can the leech be seen as a fighter? i mean if it dodges all missles and can latch on then it's pretty much game over right? it takes all the fuel it wants, and if it leaves any it will burn it then let go and you have a hunk of steel in space

Edited by delfiler
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challenge accepted my best man:cool: but i will send the swarm in it's fairing

p.s. need your mail though don't know how to do craft files with the form ^^'

p.p.s. can the leech be seen as a fighter? i mean if it dodges all missles and can latch on then it's pretty much game over right? it takes all the fuel it wants, and if it leaves any it will burn it then let go and you have a hunk of steel in space

I'll post the link for the craft file here: http://www./download/byc4u273g12a05v/IAS+Thrush+%28Red+Leader%29.craft

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okay ninja tested your weapons and i'm not gone lie to you but the weapons are user unfriendly, i mean 2 buttons to activate a weapon like that? can't it be a single one? look with my swarm you need 2 buttons cause you can dismount them, aim them and fire and if needed fly closer with the weapon it self and then fire it but your little missles are then user unfriendly and unhandy and to be honest if it would hit one of my swarm rockets just right it would get smacked and destroy a missile BUT! if it goes head on with one of them my swarm kicks it's ass and keeps going for it's original target no problemo, i know it's hard to design a good weapon cause how do you think the swarm came? not without some set backs i can tel you that but all in all the idea is good but the handiness isn't

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okay ninja tested your weapons and i'm not gone lie to you but the weapons are user unfriendly, i mean 2 buttons to activate a weapon like that? can't it be a single one? look with my swarm you need 2 buttons cause you can dismount them, aim them and fire and if needed fly closer with the weapon it self and then fire it but your little missles are then user unfriendly and unhandy and to be honest if it would hit one of my swarm rockets just right it would get smacked and destroy a missile BUT! if it goes head on with one of them my swarm kicks it's ass and keeps going for it's original target no problemo, i know it's hard to design a good weapon cause how do you think the swarm came? not without some set backs i can tel you that but all in all the idea is good but the handiness isn't

I didn't design these; my standard issue torpedoes are basically just Macey Dean's torpedo design. Also it needs two buttons because otherwise you would have to decouple them manually and that is a pain in the ass that I just DID NOT want to deal with. Secondly, the engines on the weapons use liquid fuel; therefore, decoupling the weapons and firing the engines at the same time doesn't work and the engines turn off making the weapon useless. Furthermore, my weapon rely on kinetic energy so a close distance is not needed.

Edited by choninja21
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I tested your weapons, delfiler, and where do I begin? Your faring design is pretty cool but it's kind of pointless in all honesty. Your weapons are clunky and hardly efficient. Plus, your action groups make no sense and the whole thing is not user friendly by any stretch of the word. In conclusion your missiles will either run out of fuel before they can be properly aimed or be easily destroyed by an anti-missile system. So good idea but very poor execution.

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