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Interstellar/ Nearfuture crossover bug.


Gryphorim

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I have been working on importing a selection of meshes from the Interstellar mod into the Nearfuture mod, for use as alternate models of the nuclear reactors.

I achieved this by copying the data from the Nearfuture reactors' .cfg over the .cfg for the Interstellar Antimatter reactor.

Unfortunately, when launching a rocket, anything attached to the nodes on the reactor part disconnect and fall through the rest of the rocket assembly, leaving the rocket unflyable.

I have pored over the .cfg and cannot find why this is happening. Is anyone out there able to help?


PART
{
name = Reactor 25-3
module = Part
author = Fractal

mesh = NewModel.mu
rescaleFactor = 1

node_stack_top = 0.0, 1.2665, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.2665, 0.0, 0.0, 1.0, 0.0, 2
node_attach = 0.0, 0.0, 1.4, 0.0, 0.0, -1.0, 1

// --- editor parameters ---
cost = 660000
category = Utility
subcategory = 0
title = MX-8 Fission Reactor
manufacturer = Kerb Kastria Inc.
description = The MX-8 is a large fission reactor that produces 1.5 MW of electric power.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 5.4
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 4200
breakingForce = 200
breakingTorque = 200

MODULE
{
name = FissionGenerator

UseStagingIcon = true
UseForcedActivation = true

PowerGenerationMaximum = 1500
ThermalPower = 4000
ThermalPowerResponseRate = 35

BurnRate = 0.0000070

MinPowerPercent = 0.2
CurrentPowerPercent = 0.2

MaxCoreTemperature = 400
MeltdownCoreTemperature = 2100
CoreTemperatureResponseRate = 3
CurrentCoreTemperature = 0

PressureCurve
{
key = 0 0
key = 1 10
}
VelocityCurve
{
key = 0 10
key = 500 75
key = 1500 5
}

}

RESOURCE
{
name = ElectricCharge
amount = 1500
maxAmount = 1500
}
RESOURCE
{
name = EnrichedUranium
amount = 280
maxAmount = 280
}
RESOURCE
{
name = DepletedUranium
amount = 0
maxAmount = 280
}
}

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I can't remember offhand, but I *might* have made FissionGenerator very dependent on the presence of a FissionGeneratorAnimator module. This probably shouldn't be happening, but you should check out the logfile (post it) to confirm it. Nowhere near my code comp at the moment and Git is blocked at work (?????).

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