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Modding Mondays: Auto Actions


SQUAD

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<p><img src="https://31.media.tumblr.com/f877983c4f5dc185bb3b4a0e8611b711/tumblr_inline_ngam4xPjCa1rr2wit.jpg"/></p>

<p><a href="http://bit.ly/1w7pbl3"><img src="https://31.media.tumblr.com/ef2405472c23209297c9ffd281ac535a/tumblr_inline_ngao1zQDSf1rr2wit.jpg"/></a></p>

<p><strong>Diazo</strong>'s <a href="http://bit.ly/1w7pbl3"><strong>AUTO ACTIONS</strong></a> lets you automatically activate action groups, including RCS and SAS when you launch your vessel. Make sure you have ModuleManager installed or else you’ll miss out on the ability to throttle to a desired on vessel creation on a per-vessel basis, save settings on a per-vessel basis and more!</p>

<p>For more info on <strong>Auto Actions</strong> and how it interacts with the Action Groups Extended mod, go <a href="http://bit.ly/1w7pbl3"><strong>HERE</strong></a>.</p>

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Modding Monday? Yay! /happydance

"or else you’ll miss out on the ability to throttle to a desired on vessel creation on a per-vessel basis, save settings on a per-vessel basis and more!"

QUE?!

This means that things save on a per-vessel basis so that you can build Vessel A and set it to activate the Lights group and throttle to 75%, then build Vessel B and set Gear to activate and throttle to 100%. Then if you go launch Vessel A, it activates the Lights group and sets the throttle to 75% as was saved for that vessel, not as was saved for the more recent vessel (Vessel B) that was designed.

D.

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