There are things about existing procedural wings, like texture stretching and lack of some options, that have long bothered me a bit. This mod employs different approach (direct vertex manipulation instead of controlling skinned mesh renderers) that is more verbose and inconvenient to set up, but allows proper UV mapping of arbitrary geometry. Multitude of parameters can be configured, from leading and trailing edge shapes to widths, lengths and thicknesses at root and tip of a wing. Wings can a