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Adding ElectricCharge drain to Manned Command Modules no longer works?


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Just double checking and sharing my results... I previously sometimes added a resource requirement to Manned Command Pods just like Unmanned Command Modules have. This way, if electricity is lost, command/control of the vessel is no longer possible. A lot of Life Support mods do this.

I don't know in what version this may have changed in but...previously I would change

    MODULE
{
name = ModuleCommand
minimumCrew = 1
}

to

    MODULE
{
name = ModuleCommand
minimumCrew = 1
RESOURCE
{
name = ElectricCharge
rate = 0.00041667
}
}

and the Manned Command Pod would drain ElectricCharge like the unmanned vessels. This now appears to lock up the ship on the launch pad indicating the pod does not have ClectricCharge.

Kinda seems like a bug that it doesn't work... or perhaps I'm messing something up. But I thought it was worth reporting as a mod issue. Probably already known? My searching didn't turn it up.

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