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InternetBatman

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    Curious George
  1. Try this for fun times: "Change this entry: dataTransmissionBoost = 1.5 to dataTransmissionBoost = 10.0 This will allow it to process science at the full point value that it would on a return to KSP!" As for the science pod being unlocked too early, I unlocked it at the same time as the heavy rocketry. (I rushed the rocketry parts). But I can still launch a lab without the big rockomax engines.... Put a 3 man pod/reusable lander on top of the Lab. Only have 1 kerbal in the pod and 2 in the lab. (3 kerbals max) 1)Use the lab to transmit at 100% effectiveness during the mission 2)Land the lab with the lander on top on your target planet or moon. 2)Detach your lander and scout all biomes returning to the landed lab to transmit at 100% rate. 3)Return your pod home with all 3 kerbals and less junk. 4)Leave the Lab there for future missions. (No more need to relaunch a lab for that planet) You now have a reason to land a lab on multiple planets or moons to form a mini base/transmission center. Later on you can have a space station around certain planets to open up more strategies to collecting a lot of data transmitting it dumping the junk and returning home with the bare essentials maybe even just the pod... This feels more realistic for me and just makes it more fun deciding where my lab bases will go. Also returning with a full lander + millions of science parts should burn up on re-entry... Unless they are designed for re-entry or shielded from it. This opens up soo many possibilities that I will be trying out.. You're welcome.
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