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Padthai

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    Curious George
  1. Oh no! There was a computer failure at KSC! But you still need to send a kerbal to the mun... Rules : 1. No SAS modules. Only use on-board SAS. 2. No power-generators other than engines. 3. Batteries ARE allowed, but only two. 4. No gimballing engines! 5. Only rockets and RCS, dem jet engines files were on Jeb's computer! 6. No winglets... ahahahaha! 7. No refueling, because the docking ports are powered by Kerbalsoft. Points : The points are awarded to the people that have completed the challenge, and not to the people who didn't do it. 1. Follow the rules. +1 2. Cheater! Break one of the rules. or more. -2 for every rule broken 3. Play it in a new career save game. +4 4. Do it apollo-style, minus the docking. Leaderboard:
  2. Hello, I bulit a Mercury capsule+launcher (Mercury-Redstone, 1500-ish Delta-v) and... it worked.. well kind of. I replaced the retropack with a tiny RCS tank and three RCS ports at the bottom. The LES is not so realistic, but who cares? The launcher was 2 FL-800 tanks with an LV-45 on the bottom. It launched me to 150000 meters (After retro rocket burn; without, it takes you to 200000m) Then, I popped the chutes.. and then it exploded. 3 hours of work gone down the drain. Capsule is really realstic, almost better than Mulbin's. Any thoughts?
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