Thanks for the update, Chris. It seems to have solved the rapid unintentional disassembly syndrome my craft were subject to. So that's good. Less good was the fact that the same part, the 1.25m mainchute stack was arming fine, but when it fired, nothing came out. I did a little digging in the configs, and fixed the issue in my own build: In large_chute_stack.cfg, the RC_main_large_stack had two single canopies set in the models and the module, yet the anims in the modules were for two triple-chutes. I swapped both caps to use chute and chute2 anims respectively, and it seems to be working as intended now. Hope this helps, and thanks for creating what's rapidly becoming a must-install mod.