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bendyn

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Everything posted by bendyn

  1. *high fives to you* Yeah, it might be easier to do that, but launching on the flea is so much more FUN! By fun i mean scary, and hurtling along at 1 km up at 300m/s is my kind of scary-fun! I hope this game is supposed to be fun. That design is interesting. So by putting my goo canisters further down, hoping the weight would keep the fat part pointing at the angry atmo atoms that I am assaulting with my craft, I am actually creating more drag than the mass is worth and making it want to tip around? Interesting. I'm feeling you man. I got a C+ in Astrophysics when I went to university, so alot of the posts in this topic are about curves, or nodes, or points, or something that I have no idea what they are but am now rather curious about. Yeah okay, I have a Bachelor's of Arts. I'm artsy. So it's going to take me a while. I've managed to figure out what "prograde" and "retrograde" are, mostly from Scot Manley's wonderfully awesome videos. I'm american so the accent amuses me. I was actually following along with his beginner tutorials in a different career save before 1.0.3 hit, but then things started blowing up that didn't before. As you and some other people have pointed out, now his videos have gotten dangerously outdated so I will have to just revert-revert-revert-OMG WHAT WAS THAT REVERT!-revert some more until I figure it out. I enjoyed the "flames" about WoW (I'm not offended don't worry). I wonder what would happen if I said something else, like... Eve Online? No, I'm just kidding. This thread isn't about that!
  2. Yeah, it is a bit disconcerting that they change how "flying / falling with style" works, but then you go and play the first few flights and it's not at all beginner friendly. As I said, I'm awful at this game. And if I didn't know about this forum, or wasn't brave enough to post "I don't know" on the internet, I could imagine feeling like the game was just programmed to be nitpicky and hard for no good reason and move on. It might just be the case that in order to have a real sim, you need it to work like this. But my #1 complaint with Kerbal has been that I have no idea what I'm doing, and that does have consequences now. At the risk of flames of doom, I'll bring up World of Warcraft. The devs said not too long ago, that they didn't feel that it was a good thing to have to have their players going outside the game, in order to learn how to play the game. Just something to think about. Thanks for all the help and replies guys! Let's keep on until we find out what exactly is going on.
  3. I noticed that the radial chutes were set to 1,000 but the nosecone chute default was still 500m. @Catty, I'm not exactly sure what you mean. You mean stick some girders to the sloped sides of the mk1 pod?
  4. Okay, so the flea + 2 goos worked, though it was a bit terrifying. I tried again with the RT-10, using Wumpus' suggestion (thank you very much sir!) with the chute set to 1,000m and I came down well enough. I bought survivability as soon as i could and my 3rd iteration rocket could carry the Science Jr. without issues with 3 chutes (all set to 1,000m). Moral of the story: 500m default chute setting is out to kill Jeb. Thanks guys! Edit: @tater: Yeah I have the Engineer mod installed and i usually dial down to about 1.55-1.6 twr for these early flights which seem to works pretty well for me.
  5. Thanks for the welcome! I'll try it again with the flea and see if it's just that you can't use the bigger one without radial chutes because it makes you go too fast.
  6. Hi all, so I'm not a rocket scientist, or a good pilot, or anything like that. So I play on Normal difficulty. I restarted to a fresh Career mode game for 1.0.3, and find myself frustrated and disapointed. The new drag model makes my first few crappy flights riding ontop of the the small SRBs incredibly deadly. I don't have the science to research additional parachutes, but it seems I can't land a mk1 cockpit and two goo canisters with the initial parachute like I used to be able to. Going down to one goo canister creates drag issues as the craft is now unbalanced. I am not sure what to do or try now. Any ideas? Thanks!
  7. Hello, I'm experiencing a problem when trying to fly to minimus or the moon. When in orbit around Kerbin, I set a maneuver node to help guide my transitional burn. However once I've made the burn, the node is still there, but the orbit is gone so I cannot delete it. Now it is preventing me from placing any other nodes. What do i do?
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