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euphrates95

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Everything posted by euphrates95

  1. To find the speed which you'll hit the ground at, use the formula Xf=Xi+v(t)+1/2a(t2) Assuming of course, that the height of your orbit at t is also your altitude, and that the Mun's gravity doesn't diminish with distance. Solve for t to find the time until impact, then place that t into this formula: Vf=Vi+a(t) Also, keep in mind that since your velocity is tangential to your orbit the initial vertical velocity should (theoretically) be 0. EDIT: Just saw the previous posts, I was always under the impression that in KSP the gravitation was modeled constantly(ish). Obviously not at extremely high altitudes, but this would situation would be close to the surface.
  2. While it is true that SpaceX will probably never be able to fill all the spaceflight niches, what would be the problem if SpaceX actually gained a monopoly? If they manage to successfully conduct manned flights and cargo flights, while at the same time undercutting other companies' prices, then that sounds like a win-win for everyone.
  3. TONS of drogue chutes. I landed a probe on Eve with DRE, but I was using RealChutes, so I deployed drogues as I entered the atmosphere to slow the craft down. Even then it was a close one and I lost the majority of the ablative shielding.
  4. So, today I got the Tsiolkovsky Rocket Equation tattooed on my arm, and I was wondering if anyone here has KSP inspired tattoos. On a side note, the tattoo isn't entirely KSP inspired, as I'm currently attending school for aerospace engineering.
  5. Well you have to keep in mind that a vehicle for use in low altitudes doesn't operate well in high altitudes and at high speeds. Even the space shuttle has this problem, just from the design it would be near impossible to fly though low atmosphere. In fact I believe NASA was somewhat skeptical about whether it was going to be able to maintain lift after re-entry.
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