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Osdeath
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Bottle Rocketeer
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[1.0.2]HGR 1.875m parts(v1.3.0 released)
Osdeath replied to Orionkermin's topic in KSP1 Mod Releases
Has anyone been having troubles with the Soy Juice capsule? every time I try to launch it on its own or part of a vessel the game proceeds to stop rendering everything leaving me with a star field until I return to space center and recover the vessel, I'm assuming it's a mod conflict, but I figured I'd check if anyone else had the issue/worked out how to fix it. (The radish works fine, if it makes any difference) Edit : Having just realized there's 2 Soy Juice capsules, I mean the first, green one. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Osdeath replied to sirkut's topic in KSP1 Mod Releases
32.5? I must have been thinking optimistically of the release schedule, my bad xD And that would explain it all, my metaphorical hat comes off to you sir, I had forgotten about ATM, Cheers. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Osdeath replied to sirkut's topic in KSP1 Mod Releases
Hey errybody Just been updating my Kerbal to 32.5 and going through the usual installing mods process, and Infernal Robotics has made a debut on my list...Only I cant get it to work, so I figured I'd chuck my current mod list at you peeps as well as the crashdump I get, and ask if you wouldn't mind having a look or pointing out any obvious mod conflicts or what could otherwise be causing this Edit : Thinking on it, should actually mention the nature of how it crashes, it loads everything fine, and then with the little circular loading symbol at the bottom right, It'll crash a couple of seconds after that appears when I have Infernal Installed. Environment Visual Enhancements & Astronomers Visual Pack Extraplentary Launchpads Ferram Aerospace Kerbal Attachment System (My bet is on this one) Kethane Kerbal Interstellar Mechjeb Kerbal Engineer Realchute TAC Life Support The Toolbar Module Manager The Crash Dump Link Thanks in advance for any solutions ye happen to have -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Osdeath replied to stupid_chris's topic in KSP1 Mod Releases
Here you go, there were 2 output.logs (one from the launcher files and one from the main files) So I uploaded them both. Not sure if its the same issue, but I haven't been able to get treeloader to work lately either. https://www.dropbox.com/s/7appfz7ygran811/KSP.log https://www.dropbox.com/s/3zwd92hkw86jhr6/output_log1.txt https://www.dropbox.com/s/dqzyd4qprvkx37d/output_log.txt -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Osdeath replied to stupid_chris's topic in KSP1 Mod Releases
Heyo, been having some problems lately trying to get this to work, Basically all the parts seem to be in existence and in the right parts of the tech tree, but none of them actually appear in the staging if I place them on a craft, any thoughts on what I might be doing wrong? -
[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
Osdeath replied to r4m0n's topic in KSP1 Mod Releases
Treeloader is definitely meant to go in the game data folder right? I haven't been able to get it to load in a clean install of .23 so far, and wanted to check I'm not being a massive idiot. edit : had a friend try and use treeloader on his non clean install of .23 and it worked perfectly fine, yet if he sends me his entire KSP folder with a technically working copy of tree loader, it suddenly doesn't want to work on this computer, given this is a new computer with a fresh install of windows, does anyone have a clue as to what could be causing this? -
Hrm, the files for that don't seem to be present, I had a play around with grabbing the treeloader original .dll , and neither that file or the one included with interstellar seem to actually generate those files in my save games when I load them, I assume the .dll isn't loading, there isn't a particular way I'm meant to be launching KSP for that to load in is there?
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Heyo, hopefully a quick question here, just installed Interstellar along with a few other bits, but when I start the game I don't get any options to select a technology tree at any point, I briefly gave myself a large amount of research points and checked in game and I do still appear to be on the vanilla research tree, any thoughts on how I could manually switch it to the interstellar tech tree?