I've played KSP since .18 and I have to say that I greatly enjoy the game. Before I didn't use any of the mods because of, what I thought, were possible compatibility issues, but with .22 and .23, I have dived into mods with hunger. The main reason for this post is to recommend to the devs to take some of the mods and integrate them into the game. Mods include: Kerbal attachment systems UbioZur Welding Lazercam and docking lazercam Kerbal Joint Reinforcement Magic Smoke Industries - Infernal Robotics Extraplanetary Launchpads These mods have, as far as I can tell, become staples for any KSP player. As such, I think KSP would become better if versions of these mods were incorporated into the main game. Now many of you will note that I did not list mechjeb, this is not a mistake. There is a heated debate between those that use it and those that don't. I personally use mechjeb and I find it helpful with how I play, not everyone would agree. So I think mechjeb would be best served as a mod and not in the game itself. The mod I have suggested have become widely used and have become almost mandatory with every install of KSP. Kethane is another sticking point. The devs have already stated that there will be no resources in KSP. Okay then. I will not argue with the ones that have created and is working to make a game better. So I have not listed Kethane even though it is almost on every copy of KSP. I for one think that the modding system for KSP is fantastic and if the devs want Kethane to stay a mod, then a mod it is. Thoughts? And I'd like to hear from one or more of the devs on this. I read the posts on the front page but I'd like to hear what the devs think of these mods as well.