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Neoxan

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Everything posted by Neoxan

  1. Well ive done a lot of research with this mod and power plants are great for charging your alcubierre drives and even getting thermal powers to your ships but i think that some tweaks have to be done. When you use microwaves you should use infernal robotics and plant some hinges rotors and strut bodies to orientate the antena, its not like remote tech and im glad but the thing is that when you use a transmitter, the generator will work at 100 percent even when there are no recieving ships and thats nasty cause everytime you use a power plant you should switch to it activate the generator orientate the antena and switch back to the vessel youre using. Ive even done a jool power station that collects antimatter and sends the energy back to kerbin getting 54 gw even at such a long distance, but it varies depending the position of jool. Nuclears reactors are the best ones and thats sad, theyre the best because theres only 1.25m fusion engines and because antimatter is really difficult to collect, you need like 1000 antimatter collectors in jool to keep a 3.75 upgraded antimatter drive to work at 100% if you set it to transmit it as i said before, you will even need 20 huge radiators to get rid of the waste heat, (i should post a picture of my station) Nuclear reactors are then the best ones but they need maintenance, launch them with and isru refinery attached to get rid of the actinides and a lots of fuel, you will only need a simple ssto travel to recover the depleted fuels and refuel the reactor So my conclusion, nerf nuclear reactors, compensate the fusion ones and 2.5 and 3.75m version would be awesome, increase the antimatter collection rate and make the transmitter only transmit the needed energy. As always thank you fractal for this great mod
  2. I know, its a compatibility issue with the precooler feature in this particular mod
  3. Fractal, First of all, great mod, one of the best mods ive ever seen, Scott Manley picked you for a good reason, but as everything, its not perfect, I want to report a bug that has caused me a lot of nightmares. Sabre engines are quite bugged, when you enter rocket mode, the mod does not detect that and they keep overheating, even in space!!! to overide that, you of course need to put the precoolers and they just work fine but the air intakes need to stay open and as i said, even outside the atmosphere, rapier engines work ok in rocket mode but please, can you plz fix the sabres?, sometimes i dont put precoolers cause i use the rocket mode to climb up faster and the bug is really easy to fix, just include the sabre engine rocket mode as a rocket engine so the mod can overide the heating while the engine is at high speeds when in rocket mode. Thank you and keep the good work, youre amazing.
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