Jump to content

Lumie

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Lumie

  1. I'm not 100% sure, what I do know is that I start at a dead stop, use only rotation, begin moving forward, but soon after I end up with a large lateral speed that is increased and decreased by my rotational speed.
  2. I think it was moving sideways because I used wing connectors for paddles and they ended up providing a weird lift action of some sort. Regarding power - I ended up using the exact number of nuclear generators that were needed to power all the action wheels at once. No need for heavy batteries.
  3. Here's my entry, managed to hit 18.9m/s I think it was limited by the crash speed of the lander can.
  4. Sirine - Once I captured Jeb's craft I burned to a standard orbital rendezvous with Kerbin. I started with the periapsis at about 10k. When I used time warp Jeb's craft drifted away. I had to re-capture it to correct course half way to Kerbin and again on the final approach. Donfede- Excellent rescue! Way to set the bar. -Lumie
  5. To build a ship with those components the least possible unlocks would be: Basic Rocketry - FL-T100 Survivability - LV-909 Stability - TT38K General Rocketry, Advanced Rocketry, General Construction, Advanced Construction, Fuel Systems, Heavy Rocketry, Specialized Control, Heavier Rocketry, Large Control, Very Heavy Rocketry - Jumbo-64 Total unlocks 13 = 650points Without the Jumbo-64 it would be only 3 unlocks. To get the Jumbo-64 you have to unlock all the mandatory pre-requisite nodes in addition to the final Very Heavy Rocketry. This adds 10 more nodes needing to be unlocked. No node gets counted more than once, no matter how many parts require that node. Hope this makes it clearer. -Lumie
  6. JTDismang - Thank you for participating. There may have been some confusion here. The challenge is to rescue the Jeb in the persistence file I uploaded. (If you want to know how to do this without messing up your career file let me know and I can guide you through it.) Even as far as that goes, the capsule Jeb is in can't dock, so your rescue ship has to be able to grapple onto his capsule in some way to rescue it. As for the career nodes to count, only count the ones that must be unlocked to be able to build the rescue ship. Lumie
  7. The KSP is preparing to send a kerbal to the Mun, in preparation they launched Jeb to take measurements and low orbit images to plan the landing. While attempting to achieve orbit around the Mun Jeb burned to much fuel, and after a very close look at the Mun's surface, he found himself on a Kerbin escape trajectory. Poor Jeb is now circling the sun in an orbit that is bringing him ever more out of sync with Kerbin. 50 days have passed, and the KSP staff have been busily working on a way to retrieve Jeb. The capsule he is in has no EVA or docking capability, requiring that any rescue craft must capture and bring the entire ship back to Kerbin. Rules for the challenge: 1) No Mods 2) Jeb and his science equipment must all arrive undamaged on Kerbin 3) Refueling ships/space stations are permitted but must remain in Kerbin orbit, they do not count towards your score. 4) The rescue craft may be launched in multiple pieces, but each piece with all its launch stages will count towards your score. Persistence File: http://www./view/eafega6rb4vam8r/persistent.sfs My Rescue Craft: http://www./view/nbdefa95ze7sz61/Get%20Jeb%20bck%20Mk2.craft Scoring system: The lowest score will be the winner. Each day adds 1 to the score. Each part in the rescue craft adds 1 to the score Each career mode unlock the rescue craft requires adds 50 to the score If the rescue craft manages to land on Kerbin with Jeb's ship still held by it you get placed in the 'Elite' bracket. My score: Days to rescue: 914 Parts used: 227 Career mode unlocks used: 21 Total score: 914+227+(21x50) = 2191 ELITE Challengers: 1) Donfede - 680points 2) Challengers: 1) 2) 3) 4) 5) Have fun and good luck. Lumie
×
×
  • Create New...