RedDevilEA
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About me
Bottle Rocketeer
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Would you use these?
RedDevilEA replied to RedDevilEA's topic in KSP1 Gameplay Questions and Tutorials
Oh, I will, believe me. It's actually been a lot of fun figuring out how to do it. I'm still designing my rockets, but I'm doing them from the point of view of a parts manufacturer, I guess. The math is a lot of fun to work out. And then I model them and load them up. I'm going to just make a set and put them out there. If they get legs, great. If not, I'm still going to have fun building them. -
Would you use these?
RedDevilEA replied to RedDevilEA's topic in KSP1 Gameplay Questions and Tutorials
Yeah, like I said, it just got to be so mundane getting modules into orbit that I sort of just automated the LKO portion of the missions. That's all I use them for is getting into LKO, but it is what it is, I guess. -
Would you use these?
RedDevilEA replied to RedDevilEA's topic in KSP1 Gameplay Questions and Tutorials
Yep. I can re-skin and re-scale them, but yeah, that's basically it. -
Would you use these?
RedDevilEA replied to RedDevilEA's topic in KSP1 Gameplay Questions and Tutorials
I guess I just figured this would be a good place to ask since this forum is likely to have some frustrated players. My apologies if that was misguided. -
Would you use these?
RedDevilEA replied to RedDevilEA's topic in KSP1 Gameplay Questions and Tutorials
What I mean is I made some custom parts. So, let's say I built a satellite to orbit Kerbin. It weighs 10 tons. I have one custom part that I can slap on the bottom, like one srb, that has been re - coded to provide exactly 5000 delta v and a starting TWR of 1.5. I can make them for any given payload. I was just wondering if there was any interest in building a few standard sizes and putting them out there. I worked out the math (with a little help in one of my previous posts) and it works perfectly. -
I built some custom boosters that provide 5000 delta v for various payload sizes. It just got so repetitive and boring launching modules into LKO that I said screw it and built them. Basically I just figure my payload and build a booster to get it into orbit. It's totally cheating but handy. If there's interest I can make them available. Maybe a handful for a list of payloads?
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inverting the motor in wheels?
RedDevilEA replied to Macko939's topic in KSP1 Gameplay Questions and Tutorials
Jeez, you guys...just turn the keyboard around! -
Asparagus staging with Orbital assmbly
RedDevilEA replied to kinnison's topic in KSP1 Gameplay Questions and Tutorials
You might be able to attach six tanks around a seventh with docking ports. If each tank is connected to the two next to it, you might be able to disable cross feed to create an asparagus effect. Make sure you have time between stages, though, because it might take some time to detach the empty tanks. -
Help needed: Kethane Miner
RedDevilEA replied to psyper's topic in KSP1 Gameplay Questions and Tutorials
I did something similar to this but I didn't bother with kethane tanks. I just stuck a converter and two small drills on the lander, and designed it to be able to carry four large 1.25m fuel tanks back up to the ship, in addition to the fuel needed to get up there. I connected everything with docking ports, so I could transfer fuel where I needed it, and used Mk55's for the lander. They're not as efficient as nukes, but the thrust was essential. Sometimes I had to make a couple trips to the surface and back, but it was reliable. Also, I threw solar panels and parachutes on EVERYTHING. You never know... -
A Question About TWR
RedDevilEA replied to RedDevilEA's topic in KSP1 Gameplay Questions and Tutorials
I've always understood it to be a resultant force. Like one side of a triangle, I guess. Not the actual force, or the hypotenuse, but one part of it. But, as I've said before, I am not a clever man. -
So, I know that T/WR on the pad uses 9.81 m/s2 as gravity. But if I want to calculate my T/WR at, let's say, a 100km orbit, should I use 7.21 m/s2? I got 7.21 by multiplying 3.53E+12 by 700,000^2 since the radius of Kerbin is 600,000m + 100,000m orbit.
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Thanks. I am not a clever man.
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Out of curiosity, how did you get from 9Md+x = yMd+yx to (9-y)Md = (y-1)x ?
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I used 10:1 because I'm using KW tanks. 20t tank = 2 tons empty. At any rate, thanks for the replies, guys. I was completely lost.