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Lambert2191

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Everything posted by Lambert2191

  1. Impressively overengineered launch stages. My best so far was a 1336 ton rocket that could get a 137t lander(included in the 1336t) onto Duna, Ike, and back again (and still have over 2k dV in the tanks)
  2. considering how hard it is to land anything, I think it's pretty much fine. If you wanna make it realistic and have it break if you go over a certain speed, that just halfs the amount of people that can actually land one of these things. Nah, screw that.
  3. I've been to Mun quite many times, Minmus even moreso, and Duna twice (once was only a flyby) and once to Ike. I don't see the point in lying and I don't have pics of Mun because I didn't find it to be that great a deal. But here, have a minmus and Duna pic.
  4. I've never been able to get into planes, I havetried and tested and failed and don't care anymore. I would argue that KAC and KER would be more suitable for addition to the stock game than plane parts, and would certainly see more use. Most use the winglets to stabalize their rockets rather than to build planes with.
  5. I rename Bob to Lambert and turn off respawning Kerbanauts.
  6. I don't tend to calculate exactly what I'll need for a mission, so I just over engineer everything. It had 4 science Jrs, 8 mystery goos, and all the other sciency bits n bobs that Id need. it did it's job rather nicely.
  7. First career I stuck with Greek/Roman/Norse Mythology. Flybys of Mun were called Atlas, Landers to Mun were called Apollo, Flybys of Minmus were Odin, Landers on Minmus were called Thor (several of each went, every time I unlocked new science parts a newer version launched, Thor MkI, Thor MkII etc. Second Career I went with generic names Mun Lander MkI, etc. Just started a new career, may go back to the mythology naming technique.
  8. Bandicam cost me €30, it's not free unless you torrent it.
  9. Setting foot on Duna is my current crowning glory. Getting the 137t lander to touchdown softly was the hardest part. Getting there and back was easy enough though.
  10. I found it next to impossible without the docking enhancer mod. With it, I docked
  11. I do, but 2 parachutes would never have been enough to land the thing considering the size of it.
  12. I've been playing for a while now (Steam says 84 hours) but never went interplanetary, only mun and minmus, so I decided I wanted to finally get to another planet, easiest choice: Duna So my first rocket was sent used the Protractor to time my departure, and successfully aerobreaked so much that my Apoapsis was very close to an Ike encounter, so landed on Ike, no problems. After that I went back to Duna only to figure out that I had forgotten any parachutes other than the ones I'd be using to return, after many unsuccessful landing attempts I decided to scrap it and flew my boys home. Take 2, Edited my rocket a lot, Wanted to make it as efficient as possible, have all rockets on the ship firing at once, so made this beastly thing sent it on it's way, same as before, no problems at all, managed to get its Aerobreak even more perfect than before (didn't need to revisit Ike) And then spent 3 or 4 tries getting the thing to land successfully. My 68 parachutes tended to rip the ship apart when they openned unless I was going <100m/s But finally got it, landed my BEAST of a lander did my science, then made my guys spend 2 years hanging around until I was in the right window to return home, got my rendezvous with Kerbal then kinda maybe accidentally decoupled my engines so I was using JUST my return stage, no engines at all. So when I entered Kerbals SOI, I was 1300km from the planet, so the hero Jebediah got out and pushed! Ended up with 2444 science from the second trip (first was around 1700) and now I'm only 3 (550 point) research nodes from completing the tree Next: TO EVE!!!
  13. I heard that Eeloo will be turned into the moon of a gas giant with a ring (Zisteau's latest KSP vid mentions this)
  14. I launched a science gathering mission to the mun, hopping around in craters and the poles gathering science. The lander had one tiny engine (I forget it's name) and 4 nuclear engines and all was going great until the nucs ran out of fuel. There wasn't enough in the tiny engines fuel tank to split the difference and the little engine wasn't powerful enough to get me home, so I had to redesign my rocket to inclue an extra crew cabin (I think I used the landercan) and went to rescue the 3 poor Kerbals. during re-entry, the rescuer (Ribfry Kerman) accidentally openned the hatch to his compartment and jumped out to his death.... (I accidentally hit EVA instead of IVA) so only the 3 made it home. This is the rocket that needed saving:
  15. Scott Manley and Zisteau Scott because of his intricate knowledge of pretty much anything to do with orbits and physics and all that good stuff Zisteau because he doesn't know enough to know that it's crazy, so he does it anyway!
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