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RustyNail

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Everything posted by RustyNail

  1. I have added struts to it to make it structurally sound. the cupola stays on because of the struts, but the node still disconnects. and the Cupola wobbles everywhere. This is only a 2 part ship, not much to strut together lol
  2. sorry for the second post. this happened just by spinning the vessel:
  3. This is the part in question: This is its coding: PART { name = OFS-Structure module = Part author = UbioZurWeldingLtd rescaleFactor = 1 PhysicsSignificance = -1 node_stack_bottomlargeAdapter0OFS-Middle0 = 0,2.727659,0.5151255,0,1,0,2 node_stack_topbatteryBankLarge5OFS-Middle0 = 0,9.572899,0.5151255,0,1,0,2 node_stack_bottomlargeAdapter1 = 0,7.03231,2.932279,0,0,-1,2 node_stack_bottomlargeAdapter2 = 0,7.03231,-1.902028,0,0,1,2 node_stack_bottomlargeAdapter3 = -2.417153,7.03231,0.5151255,1,0,0,2 node_stack_bottomlargeAdapter4 = 2.417153,7.03231,0.5151255,-1,0,0,2 node_attach = 0,0,0,0,0,0,0 CrewCapacity = 0 TechRequired = sandboxWeld entryCost = 0 cost = 13330 category = Structural subcategory = 0 title = OFS-Structure manufacturer = UbioZur Welding Ltd description = Warranty void during re-entry. attachRules = 1,1,1,1,1,1,1 mass = 3.16 dragModelType = default maximum_drag = 0.1937012 minimum_drag = 0.2877197 angularDrag = 1.928223 crashTolerance = 22.99823 breakingForce = 457.9819 breakingTorque = 457.9819 maxTemp = 2908.496 fuelCrossFeed = True MODEL { model = Squad/Parts/Utility/largeAdapter/model position = 0,3.482659,0.5151255 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = Squad/Parts/FuelTank/MK1FuselageStructural/model position = 0,5.182659,0.5151255 scale = 1.25,1.25,1.25 rotation = 0,0,0 } MODEL { model = Squad/Parts/Structural/stationHub/model position = 0,7.03231,0.5151255 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = Squad/Parts/Utility/largeAdapter2/model position = 0,8.133682,0.5151255 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = Squad/Parts/FuelTank/RCSTank1-2/model position = 0,8.822899,0.5151255 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = Squad/Parts/Electrical/batteryBankLarge/model position = 0,9.447899,0.5151255 scale = 1,1,1 rotation = 0,0,0 } MODEL { model = Squad/Parts/Electrical/RTG/model position = 0,5.251233,-0.08585417 scale = 1,1,1 rotation = 0,180,0 } MODEL { model = Squad/Parts/Utility/largeAdapter/model position = 0,7.03231,2.177279 scale = 1,1,1 rotation = 270,0,0 } MODEL { model = Squad/Parts/Utility/largeAdapter/model position = 0,7.03231,-1.147028 scale = 1,1,1 rotation = 270,180,0 } MODEL { model = Squad/Parts/Utility/largeAdapter/model position = -1.662153,7.03231,0.5151255 scale = 1,1,1 rotation = 270,270,0 } MODEL { model = Squad/Parts/Utility/largeAdapter/model position = 1.662153,7.03231,0.5151255 scale = 1,1,1 rotation = 90,270,0 } RESOURCE { name = MonoPropellant amount = 750 maxAmount = 750 } RESOURCE { name = ElectricCharge amount = 4000 maxAmount = 4000 } MODULE { name = ModuleGenerator isAlwaysActive = true OUTPUT_RESOURCE { name = ElectricCharge rate = 0.75 } } } Attaching a Cupola: attaches fine This is what happens while flying, or in orbit to any of the connecting surfaces with any part. Its hard to see, but the module is coming apart from the structure just by moving the rocket around.
  4. I have Both versions installed, but only using .22 with this mod and all of the tests involved. Problem does replicate if I move said parts to ksp .23 career mode.
  5. How is it going ? The name is RustyNail. been playing KSP since .22 first came out. and just thought I would say hello to everyone
  6. Hello, Im new on the forum, and have been playing around with this plug-in. I have gotten it to work with several different parts. My problem is after making such parts, when I try to put them together, they work fine in VaB. But when I actually try and fly them into orbit, none of the Welded parts stay "stuck" together. VaB shows green when placing the parts together, but any other part falls off like its not connected after flying it. Any help would be greatly appreciated. Thanks in advance. RustyNail
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