Lucy1nTheSky
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Bottle Rocketeer
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How do I rescue this guy?
Lucy1nTheSky replied to Lucy1nTheSky's topic in KSP1 Gameplay Questions and Tutorials
Contract completed. Thank you so much, I figured it was something simple like that. I kept pressing Tab instead xD. -
So I accepted a contract to rescue a random EVA guy. I have arrived at his position but cannot take control of him to make him board my empty pod piloted by a probe. What do I do? http://i.imgur.com/c1iqkIY.jpg' alt='c1iqkIY.jpg'> Thanks for the help.
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I've been having problems with jet engines overheating. I've been told that this is likely a conflict between DRE and KSPInterstellar. On my own preliminary investigation though, uninstalling DRE still left my engines overheating. Any advice?
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I need help building a science jet for visiting Kerbin's biomes. Like the title says, My jet seems to go into flat spins or flare up and exceed g-forces and kill my pilot after get get over 500-600 m/s in low altitude or even in higher altittudes at 1.5km/s+. How can i help fix this? More control surfaces? reaction wheels? Also, my engines overheat if i keep them at more than just a tiny bit above 0 throttle even though i've got pre-coolers on them. I'd like to know how to fix that too, but stability is more important. Any help is greatly appreciated.
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That was kind of the idea. i wanted to see If i could land a ship that big on the mun first because I've got a Jool window coming up soon and I'd like to be able to land on all the moons without sending all of Kerbin's fuel reserves into space xD. If i can get a miner over there, and a refueler which i'm designing right now, then it seems very doable.
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macollo that launcher is about 5 times bigger than anything i've ever built... How is the staging for the top part? i can see a couple sections in there but can't quite tell if it's more than 1 lander. Today was my first successful mining mission. It's also the heaviest thing i've tried to land on another planet, so after crashing and quickloading about 7-8 times, it felt sooooo good touching down with this thing! Any thoughts on what you can see of my first miner design? All i wanted it to do was be able to land, refuel, and come home. My first experiment with Kethane went pretty well i think =) (I guess my real first experiment never made it into kerbin orbit... but let's not count that one xD). Next I think i'm gonna make a mining "base" with some extra shuttle stage on it to bring fuel tanks into low orbit and back to refill.
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Thanks! That fixed it. Some of the numbers changed for the DRE zip file, so i must have gotten an old version somehow. Probably off of spaceport... Anywho, great mod, keep up the awesome work!
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Help me please. Heatshields do not show up in my VAH in career or sandbox mode. I have uninstalled and reinstalled several times (just DRE, not entire game). Debug mode shows up and i can burn up on reentry, so the plugin works, i just cant get the parts. Any ideas how to fix? Thanks. I run lots of other various mods, any known conflicts?
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Hi there. I just installed the remote tech mod and I'm trying to set up my kerbostationary comm satellites. Everything was going swell until I ran out of charge and everything shut down. "No sweat," I thought, "I'll just wait until sunrise and everything will be peachy again in no time!" Unfortunately that did not happen, and I was left scratching my head about what to do next? Why are my solar panels not giving me my charge back?