Jump to content

jokerwildcat

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by jokerwildcat

  1. Please help! I can't figure out how to send data with high-gain antenna to KSC... I'm new to Kerbalism and perhaps don't understand the data transmission. I've searched for answers but couldn't find any, so apologies if this has been answered before. I've uploaded a screenshot here http://imgur.com/a/xsfvM to show the mods I'm using (I don't think there's any conflicts), and another photo showing a probe landed on the moon with a high gain antenna and Kerbin visible in the distance. I've been able to send data from LKO using a low-gain antenna and from Mun orbit using a high gain... now I'm landed but for some reason I can't send any data. There is 632mb of data stored, but when I click the "DATA" button nothing happens. The familiar data menu doesn't show up, as it did previously with other vessels in orbit. Additionally, I used to show a green 'connected' line to KSC while in orbit, but now that I've landed it doesn't show (although I can still control the vessel). What am I missing here? Much thanks in advance *(great job on the mod by the way. I'm a BTSM fan looking for a different experience and this mod is really well made and very polished. I've enjoyed it thusfar, I also love the data being stored as MB/GB to be sent rather than a blue bar... which is why I'm so frustrated I can't get it to work now!) EDIT: Never mind... seems there was a weird glitch with were I was landed. I launched, moved further away (I was on the edge of a crater) and tried again. Worked. I suspect that it assumed I was blocked by the Mun where I was landed, being that the terrain height was off. Just a guess, but call off the tech-support on this one. Turns out a bit of troubleshooting was the answer. Thanks all the same.
  2. Just wanted to say thanks again for your contribution to the Kerbal world... Your mods are all so simple yet so useful, I consider them to be naturally part of the game. I've been notepad for about a year now and still it's one of my most used mods. So thanks for your work and happy holidays!
  3. Squad did an excellent job in building this game to support mods from the very beginning. I use a fair number of mods in KSP, although other than Kerbal Joint Reinforcements, none of them met your list. So perhaps Regex said it best. But after being a regular visitor (and new register) to these mods, I often wonder why the "this mod should be included in stock" even becomes a thread. Think about it. Why do mods need to be implemented into the main game? They work well enough already just by being mods. Plus the mod designers are not Squad, so their vision is different and they create updates at infrequent intervals far exceeding KSP updates (being a major project). Plus as illustrated above, opinions vary. If they implemented the following mods into the game it would have polarized effects, people either loving it or hating it. Mods are far more flexible and they work exceptionally well with KSP. Enhanced Navball is one that I think you should check out (if you haven't already). It's so simple, it's amazing! That is one that I think the community at large would agree with being implemented.
  4. Awesome work! This mod simply does not receive the attention it deserves. KSP can get strange if you alt+tab out, which made keeping track of missions problematic at best. In the past I had used your mod and created a main index sheet, which I could use as a reference to access all the other notes I've created. Seems you've made that obsolete by creating your own index page!! I also had a nagging issue where alt+n would conflict with the City Lights & Clouds mod also activated by alt+n. Now I find that you've allowed the user to change that and that you've integrated into toolbar!! Truly awesome work... and so simple in concept. (This is my first post, I registered just today so that I could pass on my thanks to you, fine sir! )
×
×
  • Create New...