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Cheese Wheel
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Bottle Rocketeer
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Cheese Wheel replied to stupid_chris's topic in KSP1 Mod Releases
Okay, the parachute-not-repacking thing happened again, this time with more detail and a better output log So, (after a few quicksaves and quickloads) I managed to land a remote guided drill craft on Duna. Drilled as much as I needed, got back in orbit, docked with the space station and quicksaved. Went on EVA to repack the chutes - everything worked without a problem. Then I managed to break a solar panel on the way back, so I just quickloaded since all I had to redo is repack the chutes. Except after the quickload it happened again. Got an output log here, I hope it helps this time. Looks like I'll be deorbiting this craft anyway, It's too fuel inefficient for the kethane I get from it - time to make a Duna kethane mining base! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Cheese Wheel replied to stupid_chris's topic in KSP1 Mod Releases
Alright, thanks! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Cheese Wheel replied to stupid_chris's topic in KSP1 Mod Releases
Hmm, any way to be able to restock spares? I got a space station around Duna and my next step is to send a drill ship to extract Kethane and return it to the station for processing, that drill ship will be a big waste of fuel after I use up all 10 spare chutes though -
Gave it a try, didn't work. Tried with this: ///////// SurfaceLight /////// GRAB { stockPartName = SurfaceLight evaPartPos = (0.0, 0.00, -0.15) evaPartDir = (0,0,-1) storable = true storedSize = 8 attachOnPart = True attachOnEva = False attachOnStatic = False attachSendMsgOnly = False } Might be the "stockpartname" messing it up but I have no idea what to put in its palce, just "partname" didn't work either
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Awesome mod! Just one question, is there any way to add what parts can be put in the containers? I want to put surface lights on my space station without having to deorbit every component of it and replacing it with an identical one with lights, and KAS is exactly what I was looking for! Just need to know how to put the lighs in a container
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Cheese Wheel replied to stupid_chris's topic in KSP1 Mod Releases
Redid it (without CB), but now it seems to work without any issues Tried again after readding Champagne Bottle, again worked. Only difference between the tests I just did and the issue I had is that the tests were done via Kerbin landing and the issues themselves happened on Duna (both on the ship in the screenshot and on a refueler I sent for it). I'll probably be sending another flight to Duna sometime soon, if it happens there again, I'll send the output log -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Cheese Wheel replied to stupid_chris's topic in KSP1 Mod Releases
output_log.txt (got the one from Kerbal Space Program\KSP_Data, I hope it's the correct one) Yes, I'm sure it was ground cut, with so many parachutes you just can't miss the cut sound -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Cheese Wheel replied to stupid_chris's topic in KSP1 Mod Releases
Anyone? Still having trouble with repacking -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Cheese Wheel replied to stupid_chris's topic in KSP1 Mod Releases
I can't seem to be able to repack the chutes -I just get the usual Deploy/Arm like this. If I use that while falling they get marked as activated, but nothing happens. Am I doing something wrong, or is it a bug? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Cheese Wheel replied to sirkut's topic in KSP1 Mod Releases
Ah okay, I guess I'll try to figure out another way until the new update gets released -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Cheese Wheel replied to sirkut's topic in KSP1 Mod Releases
Hey, is there any way to reverse the rotatron axis? Trying to make foldable rover wheels and this is the only problem I've ran into. I can't seem to find the keybinds list too, is there any way to hide the servo UI?