Cheese Wheel
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Posts posted by Cheese Wheel
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Alright, thanks!
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Hmm, any way to be able to restock spares? I got a space station around Duna and my next step is to send a drill ship to extract Kethane and return it to the station for processing, that drill ship will be a big waste of fuel after I use up all 10 spare chutes though
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Yes, it worked! Thanks a lot!
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You need to look for the line that begins "name =" in the part.cfg file for the part you want to add, and the string after that is what you need to use in the stockPartName entry, so for the small surface light from the pack you are working with you would use 'stockPartName = W485_SurfaceLight' - note that capitalization is relevant and must be the same as the part.cfg.
Ah now I get it, I was using the model name for it. Gonna try it soon and see if it works
You trying to make something grab ?Trying to make them placeable in the containers and then grab them so I can place them on the station
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I think you could take a look into the addModule.cfg in the KAS folder - got a feeling you just have to add another entry here.
Gave it a try, didn't work. Tried with this:
///////// SurfaceLight ///////
GRAB
{
stockPartName = SurfaceLight
evaPartPos = (0.0, 0.00, -0.15)
evaPartDir = (0,0,-1)
storable = true
storedSize = 8
attachOnPart = True
attachOnEva = False
attachOnStatic = False
attachSendMsgOnly = False
}Might be the "stockpartname" messing it up but I have no idea what to put in its palce, just "partname" didn't work either
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Awesome mod! Just one question, is there any way to add what parts can be put in the containers? I want to put surface lights on my space station without having to deorbit every component of it and replacing it with an identical one with lights, and KAS is exactly what I was looking for! Just need to know how to put the lighs in a container
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Well ChampagneBottle sure loves to spam the log. That log only shows construction though. Mind repplicating the incident and sending the following log? (preferrably without cb so that I don't have to search the log with glasses )
Redid it (without CB), but now it seems to work without any issues Tried again after readding Champagne Bottle, again worked. Only difference between the tests I just did and the issue I had is that the tests were done via Kerbin landing and the issues themselves happened on Duna (both on the ship in the screenshot and on a refueler I sent for it). I'll probably be sending another flight to Duna sometime soon, if it happens there again, I'll send the output log
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Ah sorry, missed your post in the cacophony. Mind you to try that again and send an output_log.txt my way?
But repacking is set under strict conditions: the parachute must have been deployed and cut in the past, be it through manual cut or ground contact cut, and the part can only be repacked if landed or in space.
output_log.txt (got the one from Kerbal Space Program\KSP_Data, I hope it's the correct one)
Yes, I'm sure it was ground cut, with so many parachutes you just can't miss the cut sound
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Anyone? Still having trouble with repacking
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I can't seem to be able to repack the chutes -I just get the usual Deploy/Arm like this. If I use that while falling they get marked as activated, but nothing happens. Am I doing something wrong, or is it a bug?
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Not currently, but from what Sirkut says the next update will feature the improvements put forward by MrBlaq, which include reverse.
Ah okay, I guess I'll try to figure out another way until the new update gets released
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Hey, is there any way to reverse the rotatron axis? Trying to make foldable rover wheels and this is the only problem I've ran into. I can't seem to find the keybinds list too, is there any way to hide the servo UI?
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
in KSP1 Mod Releases
Posted
Okay, the parachute-not-repacking thing happened again, this time with more detail and a better output log
So, (after a few quicksaves and quickloads) I managed to land a remote guided drill craft on Duna. Drilled as much as I needed, got back in orbit, docked with the space station and quicksaved. Went on EVA to repack the chutes - everything worked without a problem. Then I managed to break a solar panel on the way back, so I just quickloaded since all I had to redo is repack the chutes. Except after the quickload it happened again. Got an output log here, I hope it helps this time. Looks like I'll be deorbiting this craft anyway, It's too fuel inefficient for the kethane I get from it - time to make a Duna kethane mining base!