Glaivas
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Everything posted by Glaivas
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Glaivas replied to Paul Kingtiger's topic in KSP1 Mod Releases
I've Downloaded the core againd and the zip is fine. Maybe I had some network problem at my side. Thanks. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Glaivas replied to Paul Kingtiger's topic in KSP1 Mod Releases
thanks for this update, but I think the core pack zip is corrupted. I've downloaded it several time or it is only my problem? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Glaivas replied to bac9's topic in KSP1 Mod Releases
Thank you. Awesome work!- 4,460 replies
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Maybe I'm the only one trying to replicate the project, don't worry take your time, I appreciate your efforts. For the Hack, I found some blog post showing some trick (like watch the video thumbs by changing the url query string) but google patched them. I assume you already changed your YT account password so I don't suggest you to do that
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Thanks for updating the zip with missing part. I have an error when the game load constellationBNTR part raising a NullReferenceException. Here the log: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) PartLoader: Compiling Part 'BahaConstellation/Parts/BNTR/part/constellationBNTR' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) PartLoader Warning: Variable ThermalAnim not found in Part (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Added sound_rocket_hard to FXGroup running (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) LiquidH2 not found in resource database. Propellant Setup has failed. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at ModuleEngines.SetupPropellant () [0x00000] in <filename unknown>:0 at ModuleEngines.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Part.RequestResource (.Part origin, Int32 resourceID, Double demand, Int32 requestID) [0x00000] in <filename unknown>:0 at Part.RequestResource (Int32 resourceID, Double demand) [0x00000] in <filename unknown>:0 at ModuleGenerator.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Part.RequestResource (.Part origin, Int32 resourceID, Double demand, Int32 requestID) [0x00000] in <filename unknown>:0 at Part.RequestResource (Int32 resourceID, Double demand) [0x00000] in <filename unknown>:0 at ModuleGenerator.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) I prepare the ksp directory running the .cs program and I think is something in custom engine.cfg because if i comment the lines dedicated on writing the customization for that part, the game run correcly. Do you have any advice for resolving this problem? Edit: Found the problem. I think you have missing to add RealFuels mod part in the .cs program.
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[Resolved] What mod is this? (Detail inside)
Glaivas replied to Glaivas's topic in KSP1 Mods Discussions
You're right: the mod is honeyfox's Engine Thrust Controller used in the Space Shuttle Solid Rocket Booster Replica. -
I'm looking for a mod. I know the folder name inside Gamedata is "EngineThrust". I search in the internet, this site and on couse but without success. Anyone know this mod name? Thanks in advance.
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Needs more struts.
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I still play sandbox mode. Career is still under development and subject to changes so I'm waiting for a stable release of it before give it a try.
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Passo anche io per un saluto. Mi chiamo Giuseppe, 32 anni. Ingegnere informatico di Matera che vive e lavora a Milano. Sono su KSP da poco, dalla 0.20 mi pare, ma avevo provato la demo diversi anni fa e ho aspettato di trovarlo su steam in saldo. Adesso mi sto divertendo a seguire Bob Fitch e il suo progetto Odyssey per cercare di approfondire il modding. Su ksp il mio motto è: se non riesce a volare vuol dire che il razzo è troppo piccolo. Se qualcuno mi vuole aggiungere su steam sono Glaivas.
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I'll try to do that, thanks for all the info. Edit: I found the problem. Looking at the part.cfg and output log for a more detailed stack trace of the exception, I've found some problem related to the functon "ReplaceTexture". the problem was here: MODEL { model = LLL/Parts/FuelTank/LLL2x1/model position = 0.65, 3.192169, 0.1072112 scale = 1,1,1 rotation = 0,90,0 texture = model000,LLL/Parts/FuelTank/LLL2x1/FUEL } I changed this to MODEL { model = LLL/Parts/FuelTank/LLL2x1/model position = 0.65, 3.192169, 0.1072112 scale = 1,1,1 rotation = 0,90,0 texture = LLL/Parts/FuelTank/LLL2x1/FUEL } There are 2 occurrence of this that have to be changed (in line 54 and 62). (God bless my Software Engineer work ) Hope this help.
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Thanks for the answer but I think I've found a problem in one of your welded (i suppose) part. The game stuck on loading of FelbournOdysseyCore raising the Exception: [Exception]: NullReferenceException: Object reference not set to an instance of an object The part.cfg seems ok. I'm missing something?
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Maybe ths is quite ordinary but for me is awesome:
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The hard thing is choose what technode unlock.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Glaivas replied to Nereid's topic in KSP1 Mod Releases
This is a great mod, I love it.