Glaivas
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Posts posted by Glaivas
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thanks for this update, but I think the core pack zip is corrupted. I've downloaded it several time or it is only my problem?
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Thank you. Awesome work!
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How did you installed so many mods? When I try to replicate the modpack the game crushes at loading. Do you have 64bit ksp for linux?
No, he use only a few parts per mods. He create a program that copy only the part he use into GameData Folder. You can find that program (and the customization he made for the parts) in the dropbox folder in the first post.
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Maybe I'm the only one trying to replicate the project, don't worry take your time, I appreciate your efforts.
For the Hack, I found some blog post showing some trick (like watch the video thumbs by changing the url query string) but google patched them. I assume you already changed your YT account password so I don't suggest you to do that
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@Glaivas
I use the same CS file and program to "recreate" my GameData folder several times per day as I make changes. If there were a problem with it then I'd be getting the same null ref. It must be something you're not getting copied, perhaps from the source folders. That resource comes from the Resource.cfg in the Felbourn directory.
My fault, I mess up with the version of the zip file. Thanks for your support.
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Thanks for updating the zip with missing part.
I have an error when the game load constellationBNTR part raising a NullReferenceException.
Here the log:
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
PartLoader: Compiling Part 'BahaConstellation/Parts/BNTR/part/constellationBNTR'
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
PartLoader Warning: Variable ThermalAnim not found in Part
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Added sound_rocket_hard to FXGroup running
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
LiquidH2 not found in resource database. Propellant Setup has failed.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NullReferenceException: Object reference not set to an instance of an object
at ModuleEngines.SetupPropellant () [0x00000] in <filename unknown>:0
at ModuleEngines.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0
at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0
at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0
at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Part.RequestResource (.Part origin, Int32 resourceID, Double demand, Int32 requestID) [0x00000] in <filename unknown>:0
at Part.RequestResource (Int32 resourceID, Double demand) [0x00000] in <filename unknown>:0
at ModuleGenerator.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Part.RequestResource (.Part origin, Int32 resourceID, Double demand, Int32 requestID) [0x00000] in <filename unknown>:0
at Part.RequestResource (Int32 resourceID, Double demand) [0x00000] in <filename unknown>:0
at ModuleGenerator.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)I prepare the ksp directory running the .cs program and I think is something in custom engine.cfg because if i comment the lines dedicated on writing the customization for that part, the game run correcly.
Do you have any advice for resolving this problem?
Edit: Found the problem. I think you have missing to add RealFuels mod part in the .cs program.
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EngineThrustController perhaps?
It gives solid rockets thrust curves (as in real life) where thrust is not constant, but varies over time.
You're right: the mod is honeyfox's Engine Thrust Controller used in the Space Shuttle Solid Rocket Booster Replica.
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I'm looking for a mod.
I know the folder name inside Gamedata is "EngineThrust". I search in the internet, this site and on couse but without success. Anyone know this mod name?
Thanks in advance.
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Thanks for the update.
I see you use a mod called EngineThrust but I cannot find it. What mod is this?
Thanks for the reply on youtube. I found that: is form honeyfox Engine Thrust Controller used in the Space Shuttle Solid Rocket Booster Replica.
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Thanks for all the tutorial related of this series. I love this series, every episode is so interesting. I learned a lot from you and your craft.
You will update the zip file in the future?
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Needs more struts.
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I still play sandbox mode. Career is still under development and subject to changes so I'm waiting for a stable release of it before give it a try.
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Passo anche io per un saluto.
Mi chiamo Giuseppe, 32 anni. Ingegnere informatico di Matera che vive e lavora a Milano.
Sono su KSP da poco, dalla 0.20 mi pare, ma avevo provato la demo diversi anni fa e ho aspettato di trovarlo su steam in saldo. Adesso mi sto divertendo a seguire Bob Fitch e il suo progetto Odyssey per cercare di approfondire il modding.
Su ksp il mio motto è: se non riesce a volare vuol dire che il razzo è troppo piccolo.
Se qualcuno mi vuole aggiungere su steam sono Glaivas.
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What mod is the capsule on your Hydra II from?
It's from Near Future
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I must have that model in my install while you don't?
Good job finding that!
Can be some welding bug? Because the problem was in %KSP%\GameData\Felbourn\Parts\Modules\Odyssey Core\part.cfg file
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Very likely a missing part or mod or bad DLL version. This is why I said in the video that it's really hard to do this. You need to analyze the file to determine the missing parts, install the right mods, maybe even use the C# code to know what you need. I don't have enough time to play, make videos, have a life, AND debug the system from a viewer's point of view. I almost didn't release my files just so that I would not have people get stuck. Hopefully you will be able to analyze this and maybe even be able to help others. Or at the very least post what you discover so I can relay the info to anyone else who asks.
I'll try to do that, thanks for all the info.
Edit: I found the problem. Looking at the part.cfg and output log for a more detailed stack trace of the exception, I've found some problem related to the functon "ReplaceTexture".
the problem was here:
MODEL
{
model = LLL/Parts/FuelTank/LLL2x1/model
position = 0.65, 3.192169, 0.1072112
scale = 1,1,1
rotation = 0,90,0
texture = model000,LLL/Parts/FuelTank/LLL2x1/FUEL
}I changed this to
MODEL
{
model = LLL/Parts/FuelTank/LLL2x1/model
position = 0.65, 3.192169, 0.1072112
scale = 1,1,1
rotation = 0,90,0
texture = LLL/Parts/FuelTank/LLL2x1/FUEL
}There are 2 occurrence of this that have to be changed (in line 54 and 62).
(God bless my Software Engineer work )
Hope this help.
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Textures need to be pulled from their source to avoid copyright infringements.
Thanks for the answer but I think I've found a problem in one of your welded (i suppose) part.
The game stuck on loading of FelbournOdysseyCore raising the Exception:
[Exception]: NullReferenceException: Object reference not set to an instance of an object
The part.cfg seems ok. I'm missing something?
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I like the KSS. Amazing works for the interior. It's a pity we can't have IVA like that.
May I ask you to update the .zip file with the missing custom config for TextureReplacer?
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I think you're missing those from the Aerojet mod (see my mod list for a link).
You're right. Thanks for the support.
I'm using the c# file to build the game and maybe it's not the last version but I can modify it.
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Thanks for the quick fix but the .craft is still invalid.
I used the validator utility of the KSP Mod Admin to find that the missing parts are RCS has show on the picture below:
I hope this is helpful.
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The Hydra II craft file have some missing resources. Looking in the craft file and i found that maybe the missing part is Felbourn HydraTrunk.
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Maybe ths is quite ordinary but for me is awesome:
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The hard thing is choose what technode unlock.
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This is a great mod, I love it.
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
in KSP1 Mod Releases
Posted
I've Downloaded the core againd and the zip is fine. Maybe I had some network problem at my side. Thanks.