swoosh
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Bottle Rocketeer
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[Old Thread] KRE - Kerbal Reusability Expansion
swoosh replied to EmbersArc's topic in KSP1 Mod Releases
Yep, I didnt see the VAB warning about the decoupler. Thx for the future fix and the fast reply!! EDIT: The deltav redout in IVA with rasterpropmonitor seems correct, so the "bug" is just with KER. -
[Old Thread] KRE - Kerbal Reusability Expansion
swoosh replied to EmbersArc's topic in KSP1 Mod Releases
Hi all First, thank you for this awesome mod. I have used it for long time and is rly useful I had one issue with the dragon heatshield in my last mission and maybe someone could help me with it. The thing is that the deltav readout (with KER) gave me something like 400m/s, but when I reach 300m/s the dracos suddenly stop to fire. Then I check it at the VAH and I see when i add the dragon heatshield part it adds mass to the ship, but it didnt adjust the deltav (like if it was massless). Have someone seen this bug? it could be some part config error or just a bug of KER? Thanks in advance! PD: sry about my english guys, long time without using it -
This! ^^ I thought it was the monitors, but it was the zoom in IVA. If I reset the FoV in IVA then the issue go away. You save my day Is there some fix for this? or we have to reset FoV everytime? Again, thx for the info @Vegemeister!!
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I did it but the issue is there RPM alone works ok. Then I install SVE (with the update from today, 0.6.4 and scatterer and kopernicus, updated too). It works well until I enter IVA and power on one of the monitors (any function), then the issue appears when I exit IVA:
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Well, actually the issue happen in this mod. I post in RPM too anyway. EDIT: well, it seems the cause is this bug and scatterer: http://bugs.kerbalspaceprogram.com/issues/9344
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Hello guys After install this mod I´m getting graphic issues in other one; SVE. If I enter IVA and use a monitor some terrain and atm texture dissapear. Someone else is having this issue? Thanks!
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Hello! First, thanks for all the great work making this mod, it`s just awesome. With the new 1.1 version of ksp I tried this mod for the first time. I had some issues installing it from ckan, but finally I manage to install it correctly (i had to do it manually). But after install other mods I´m getting some graphic issues; some parts of the atm and terrain dissaper at some angles of view. At map view it seems to be ok. So, I uninstall all the mods and begin to install them one by one. The "guilty" mod is RasterPropMonitor, but only if I enter IVA and use the monitors. If I dont use IVA there are no issues at all. So, I know is not an issue of SVE but, someone else got this problem? Thanks!
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I can`t get new contracts. I get the initial ones; launch a vessel, go to mun and minnus, even go to Duna, Ike... but it doesnt give me contracts about test parts, etc. I'm in career mode, ksp v0.25. I installed the mods; KwRocketry, EngineerRedux, AlarmClock, FASA (only launch towers), docking port alignment and ScanSat. Does anybody have the same issue? How can I fix it? Thanks!
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Throttle Controlled Avionics 1.4.1 [0.90] (5 January '15)
swoosh replied to qfeys's topic in KSP1 Mod Releases
The mod seems to use all engines, even if some of them are in other stages (so they are power off, no trust). Can we choose the engines we want to use?, or maybe that the mod doesnt count the engines at other stages (only the current stage) -
Throttle Controlled Avionics 1.4.1 [0.90] (5 January '15)
swoosh replied to qfeys's topic in KSP1 Mod Releases
Thanks a lot! -
Throttle Controlled Avionics 1.4.1 [0.90] (5 January '15)
swoosh replied to qfeys's topic in KSP1 Mod Releases
First, thank you for this mod. It's all we need to get our shuttles work! I tried this mod yesterday with a lander (its a 4 vertical engine lander, with a central core, but it is not simetrical) i built last week. I was unable to fly it, but with this mod the first try was first success! However, i get a failure. The commander pod is in horizontal position at the front (shuttle kind of) but when i change the "control from here" to a docking port (in vertical position at the top of the ship) the mod begin to rotate the ship in the vertical line (x axis i mean) trying to put the ship at 90º (crashing it, of course). I am doing something wrong, some ideas? Thanks And again, thanks for this mod, its awesome!